TRIMP: Three-Sided Stable Matching for Distributed Vehicle Sharing System Using Stackelberg Game

IF 7.7 2区 计算机科学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS
Yang Xu;Shanshan Zhang;Chen Lyu;Jia Liu;Tarik Taleb;Shiratori Norio
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Abstract

Distributed Vehicle Sharing System (DVSS) leverages emerging technologies such as blockchain to create a secure, transparent, and efficient platform for sharing vehicles. In such a system, both efficient matching of users with available vehicles and optimal pricing mechanisms play crucial roles in maximizing system revenue. However, most existing schemes utilize user-to-vehicle (two-sided) matching and pricing, which are unrealistic for DVSS due to the lack of participation of service providers. To address this issue, we propose in this paper a novel Three-sided stable Matching with an optimal Pricing (TRIMP) scheme. First, to achieve maximum utilities for all three parties simultaneously, we formulate the optimal policy and pricing problem as a three-stage Stackelberg game and derive its equilibrium points accordingly. Second, relying on these solutions from the Stackelberg game, we construct a three-sided cyclic matching for DVSS. Third, as the existence of such a matching is NP-complete, we design a specific vehicle sharing algorithm to realize stable matching. Extensive experiments demonstrate the effectiveness of our TRIMP scheme, which optimizes the matching process and ensures efficient resource allocation, leading to a more stable and well-functioning decentralized vehicle sharing ecosystem.
基于Stackelberg博弈的分布式车辆共享系统的三面稳定匹配
分布式车辆共享系统(DVSS)利用区块链等新兴技术,为共享车辆创建一个安全、透明、高效的平台。在此系统中,用户与可用车辆的有效匹配和最优定价机制对系统收益最大化起着至关重要的作用。然而,大多数现有方案采用用户对车辆(双边)匹配和定价,由于缺乏服务提供商的参与,这对于DVSS来说是不现实的。为了解决这一问题,本文提出了一种新的具有最优定价的三面稳定匹配(TRIMP)方案。首先,为了使三方同时获得最大效用,我们将最优政策和定价问题制定为三阶段Stackelberg博弈,并推导出其均衡点。其次,基于这些Stackelberg博弈的解,构造了DVSS的三面循环匹配。第三,由于这种匹配的存在性是np完全的,我们设计了一种特定的车辆共享算法来实现稳定匹配。大量的实验证明了我们的TRIMP方案的有效性,该方案优化了匹配过程,确保了有效的资源分配,从而形成了一个更加稳定和运行良好的分散式汽车共享生态系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
IEEE Transactions on Mobile Computing
IEEE Transactions on Mobile Computing 工程技术-电信学
CiteScore
12.90
自引率
2.50%
发文量
403
审稿时长
6.6 months
期刊介绍: IEEE Transactions on Mobile Computing addresses key technical issues related to various aspects of mobile computing. This includes (a) architectures, (b) support services, (c) algorithm/protocol design and analysis, (d) mobile environments, (e) mobile communication systems, (f) applications, and (g) emerging technologies. Topics of interest span a wide range, covering aspects like mobile networks and hosts, mobility management, multimedia, operating system support, power management, online and mobile environments, security, scalability, reliability, and emerging technologies such as wearable computers, body area networks, and wireless sensor networks. The journal serves as a comprehensive platform for advancements in mobile computing research.
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