Evolution modeling and control of networked dynamic games with event-triggering mechanism.

IF 2.7 2区 数学 Q1 MATHEMATICS, APPLIED
Chaos Pub Date : 2025-01-01 DOI:10.1063/5.0235716
Xiangyong Chen, Jun-E Feng, Wenying Xu, Jinde Cao, Jianlong Qiu
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引用次数: 0

Abstract

This paper mainly focuses on investigating the discrete event dynamic decision-making process with two noncooperative intelligent agents, defined as event dynamic games (EDGs). We introduce a novel state space model and analyze the existence of its equilibrium solution. Additionally, we apply principles of network evolution to address the challenge of event dynamic game network modeling. By providing a normal-form strategic model, we first establish a game tree evolution model, which serves as an extended expression and more accurately captures the impact of changes in event strategies on the game process. Furthermore, we conduct an in-depth analysis of the multi-layered temporal evolution behaviors exhibited by EDGs and develop a corresponding network evolution model. Finally, the validity of the proposed model is demonstrated through application examples, along with a detailed analysis of the cooperative behaviors of nodes during the evolution process.

具有事件触发机制的网络动态博弈演化建模与控制。
本文主要研究具有两个非合作智能体的离散事件动态决策过程,并将其定义为事件动态博弈。引入了一种新的状态空间模型,并分析了其平衡解的存在性。此外,我们应用网络进化原理来解决事件动态博弈网络建模的挑战。通过提供标准形式的策略模型,我们首先建立了博弈树演化模型,该模型作为一种扩展表达式,更准确地捕捉了事件策略变化对博弈过程的影响。在此基础上,深入分析了edg的多层次时间演化行为,并建立了相应的网络演化模型。最后,通过应用实例验证了该模型的有效性,并详细分析了节点在进化过程中的合作行为。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Chaos
Chaos 物理-物理:数学物理
CiteScore
5.20
自引率
13.80%
发文量
448
审稿时长
2.3 months
期刊介绍: Chaos: An Interdisciplinary Journal of Nonlinear Science is a peer-reviewed journal devoted to increasing the understanding of nonlinear phenomena and describing the manifestations in a manner comprehensible to researchers from a broad spectrum of disciplines.
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