Arbitrary Optics for Gaussian Splatting Using Space Warping.

IF 2.7 Q3 IMAGING SCIENCE & PHOTOGRAPHIC TECHNOLOGY
Jakob Nazarenus, Simin Kou, Fang-Lue Zhang, Reinhard Koch
{"title":"Arbitrary Optics for Gaussian Splatting Using Space Warping.","authors":"Jakob Nazarenus, Simin Kou, Fang-Lue Zhang, Reinhard Koch","doi":"10.3390/jimaging10120330","DOIUrl":null,"url":null,"abstract":"<p><p>Due to recent advances in 3D reconstruction from RGB images, it is now possible to create photorealistic representations of real-world scenes that only require minutes to be reconstructed and can be rendered in real time. In particular, 3D Gaussian splatting shows promising results, outperforming preceding reconstruction methods while simultaneously reducing the overall computational requirements. The main success of 3D Gaussian splatting relies on the efficient use of a differentiable rasterizer to render the Gaussian scene representation. One major drawback of this method is its underlying pinhole camera model. In this paper, we propose an extension of the existing method that removes this constraint and enables scene reconstructions using arbitrary camera optics such as highly distorting fisheye lenses. Our method achieves this by applying a differentiable warping function to the Gaussian scene representation. Additionally, we reduce overfitting in outdoor scenes by utilizing a learnable skybox, reducing the presence of floating artifacts within the reconstructed scene. Based on synthetic and real-world image datasets, we show that our method is capable of creating an accurate scene reconstruction from highly distorted images and rendering photorealistic images from such reconstructions.</p>","PeriodicalId":37035,"journal":{"name":"Journal of Imaging","volume":"10 12","pages":""},"PeriodicalIF":2.7000,"publicationDate":"2024-12-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC11678575/pdf/","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Imaging","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.3390/jimaging10120330","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"IMAGING SCIENCE & PHOTOGRAPHIC TECHNOLOGY","Score":null,"Total":0}
引用次数: 0

Abstract

Due to recent advances in 3D reconstruction from RGB images, it is now possible to create photorealistic representations of real-world scenes that only require minutes to be reconstructed and can be rendered in real time. In particular, 3D Gaussian splatting shows promising results, outperforming preceding reconstruction methods while simultaneously reducing the overall computational requirements. The main success of 3D Gaussian splatting relies on the efficient use of a differentiable rasterizer to render the Gaussian scene representation. One major drawback of this method is its underlying pinhole camera model. In this paper, we propose an extension of the existing method that removes this constraint and enables scene reconstructions using arbitrary camera optics such as highly distorting fisheye lenses. Our method achieves this by applying a differentiable warping function to the Gaussian scene representation. Additionally, we reduce overfitting in outdoor scenes by utilizing a learnable skybox, reducing the presence of floating artifacts within the reconstructed scene. Based on synthetic and real-world image datasets, we show that our method is capable of creating an accurate scene reconstruction from highly distorted images and rendering photorealistic images from such reconstructions.

利用空间翘曲的任意光学高斯溅射。
由于RGB图像在3D重建方面的最新进展,现在可以创建真实世界场景的逼真表示,只需要几分钟的重建时间,并且可以实时渲染。特别是,三维高斯溅射显示出令人满意的结果,优于之前的重建方法,同时降低了总体计算需求。3D高斯喷溅的主要成功依赖于有效地使用可微光栅器来渲染高斯场景表示。这种方法的一个主要缺点是其潜在的针孔相机模型。在本文中,我们提出了一种现有方法的扩展,该方法消除了这一限制,并允许使用任意相机光学元件(如高度扭曲的鱼眼镜头)进行场景重建。我们的方法通过对高斯场景表示应用一个可微的扭曲函数来实现这一点。此外,我们通过使用可学习的天空盒来减少室外场景的过度拟合,减少重建场景中浮动人工制品的存在。基于合成和真实世界的图像数据集,我们证明了我们的方法能够从高度扭曲的图像中创建精确的场景重建,并从这些重建中渲染出逼真的图像。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
Journal of Imaging
Journal of Imaging Medicine-Radiology, Nuclear Medicine and Imaging
CiteScore
5.90
自引率
6.20%
发文量
303
审稿时长
7 weeks
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信