How games can support misinformation education: A sociocultural perspective

IF 2.8 2区 管理学 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS
Stacey Wedlake, Chris Coward, Jin Ha Lee
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引用次数: 0

Abstract

This study uses a sociocultural perspective, which views literacy as embedded in people's daily practices and shaped by social contexts, to explore how a misinformation escape room can support learning about misinformation. While the sociocultural perspective has a rich theoretical foundation, it has rarely been used to examine, much less evaluate, information and media literacy interventions. In this paper, we posit that the topic of misinformation makes a strong case for using the sociocultural model and explore a misinformation escape room through this lens. We present findings of a nationwide study of an online misinformation escape room with post-game debrief discussion conducted at 10 public libraries that hosted 53 game sessions involving 211 players. The mixed methods study finds the game and accompanying debrief supported players in reflecting upon social media platform infrastructures, the psychological and emotional dimensions of misinformation, and how their personal behaviors intersect with online misinformation. We discuss how the sociocultural perspective can enrich our understanding of the role played by certain attributes of the game—narrative, debrief, and collaboration—thereby providing insights for the design of media and information literacy interventions.

游戏如何支持错误信息教育:社会文化视角
本研究采用社会文化视角,将读写能力视为根植于人们的日常实践中,并受社会环境的影响,探索错误信息逃生室如何支持对错误信息的学习。虽然社会文化视角具有丰富的理论基础,但它很少被用于检查,更不用说评估信息和媒体素养干预措施。在本文中,我们假设错误信息的主题为使用社会文化模型提供了强有力的案例,并通过这个镜头探索错误信息的逃脱空间。我们提出了一项全国性的在线错误信息逃脱室研究的结果,该研究在10个公共图书馆进行了赛后汇报讨论,共举办了53次游戏会议,涉及211名玩家。混合方法研究发现,游戏和附带的汇报支持玩家反思社交媒体平台基础设施,错误信息的心理和情感维度,以及他们的个人行为如何与在线错误信息交叉。我们讨论了社会文化视角如何丰富我们对游戏某些属性所扮演角色的理解——叙述、汇报和合作——从而为媒体和信息素养干预的设计提供见解。
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来源期刊
CiteScore
8.30
自引率
8.60%
发文量
115
期刊介绍: The Journal of the Association for Information Science and Technology (JASIST) is a leading international forum for peer-reviewed research in information science. For more than half a century, JASIST has provided intellectual leadership by publishing original research that focuses on the production, discovery, recording, storage, representation, retrieval, presentation, manipulation, dissemination, use, and evaluation of information and on the tools and techniques associated with these processes. The Journal welcomes rigorous work of an empirical, experimental, ethnographic, conceptual, historical, socio-technical, policy-analytic, or critical-theoretical nature. JASIST also commissions in-depth review articles (“Advances in Information Science”) and reviews of print and other media.
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