A Nash equilibria decision tree for binary classification

IF 3.4 2区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Mihai-Alexandru Suciu, Rodica Ioana Lung
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引用次数: 0

Abstract

Decision trees rank among the most popular and efficient classification methods. They are used to represent rules for recursively partitioning the data space into regions from which reliable predictions regarding classes can be made. These regions are usually delimited by axis-parallel or oblique hyperplanes. Axis-parallel hyperplanes are intuitively appealing and have been widely studied. However, there is still room for exploring different approaches. In this paper, a splitting rule that constructs axis-parallel hyperplanes by computing the Nash equilibrium of a game played at the node level is used to induct a Nash Equilibrium Decision Tree for binary classification. Numerical experiments are used to illustrate the behavior of the proposed method.

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来源期刊
Applied Intelligence
Applied Intelligence 工程技术-计算机:人工智能
CiteScore
6.60
自引率
20.80%
发文量
1361
审稿时长
5.9 months
期刊介绍: With a focus on research in artificial intelligence and neural networks, this journal addresses issues involving solutions of real-life manufacturing, defense, management, government and industrial problems which are too complex to be solved through conventional approaches and require the simulation of intelligent thought processes, heuristics, applications of knowledge, and distributed and parallel processing. The integration of these multiple approaches in solving complex problems is of particular importance. The journal presents new and original research and technological developments, addressing real and complex issues applicable to difficult problems. It provides a medium for exchanging scientific research and technological achievements accomplished by the international community.
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