{"title":"Fast and Incremental 3D Model Renewal for Urban Scenes With Appearance Changes","authors":"Yuan Xiong, Zhong Zhou","doi":"10.1002/cav.70004","DOIUrl":null,"url":null,"abstract":"<div>\n \n <p>Urban 3D models with high-resolution details are the basis of various mixed reality and geographic information systems. Fast and accurate urban reconstruction from aerial photographs has attracted intense attention. Existing methods exploit multi-view geometry information from landscape patterns with similar illumination conditions and terrain appearance. In practice, urban models become obsolete over time due to human activities. Mainstream reconstruction pipelines rebuild the whole scene even if the main part of them remains unchanged. This paper proposes a novel wrapping-based incremental modeling framework to reuse existing models and renew them with new meshes efficiently. The paper illustrates a pose optimization method with illumination-based augmentation and virtual bundle adjustment. Besides, a high-performance wrapping-based meshing method is proposed for fast reconstruction. Experimental results show that the proposed method can achieve higher performance and quality than state-of-the-art methods.</p>\n </div>","PeriodicalId":50645,"journal":{"name":"Computer Animation and Virtual Worlds","volume":"35 6","pages":""},"PeriodicalIF":0.9000,"publicationDate":"2024-12-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Animation and Virtual Worlds","FirstCategoryId":"94","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1002/cav.70004","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0
Abstract
Urban 3D models with high-resolution details are the basis of various mixed reality and geographic information systems. Fast and accurate urban reconstruction from aerial photographs has attracted intense attention. Existing methods exploit multi-view geometry information from landscape patterns with similar illumination conditions and terrain appearance. In practice, urban models become obsolete over time due to human activities. Mainstream reconstruction pipelines rebuild the whole scene even if the main part of them remains unchanged. This paper proposes a novel wrapping-based incremental modeling framework to reuse existing models and renew them with new meshes efficiently. The paper illustrates a pose optimization method with illumination-based augmentation and virtual bundle adjustment. Besides, a high-performance wrapping-based meshing method is proposed for fast reconstruction. Experimental results show that the proposed method can achieve higher performance and quality than state-of-the-art methods.
期刊介绍:
With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.