Use of Serious Games in Interventions of Executive Functions in Neurodiverse Children: Systematic Review.

IF 3.8 2区 医学 Q1 HEALTH CARE SCIENCES & SERVICES
JMIR Serious Games Pub Date : 2024-12-18 DOI:10.2196/59053
Luis Carlos Rodríguez Timaná, Javier Ferney Castillo García, Teodiano Bastos Filho, Alvaro Alexander Ocampo González, Nazly Rocio Hincapié Monsalve, Nicolas Jacobo Valencia Jimenez
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引用次数: 0

Abstract

Background: Serious games (SG) have emerged as promising tools for cognitive training and therapeutic interventions, especially for enhancing executive functions. These games have demonstrated the potential to support individuals with diverse health conditions, including neurodevelopmental and cognitive disorders, through engaging and interactive experiences. However, a comprehensive understanding of the effectiveness of SG in enhancing executive functions is needed.

Objective: This systematic review aims to assess the impact of serious games on executive functions (EF), focusing on attention, working memory, cognitive flexibility, and inhibitory control. In addition, it explores the integration of SG into educational and therapeutic settings for individuals with cognitive and neurodevelopmental conditions. Only open access articles published from 2019 to the search date were included to capture the most recent advancements in the field.

Methods: A comprehensive search was conducted on June 20, 2024, across Scopus, Web of Science, and PubMed databases. Due to limited direct results linking SG and neurodiversity, separate searches were performed to analyze the relationship between SG and EF, as well as SG and neurodiverse populations. Two independent reviewers assessed the quality and risk of bias of the included studies using the Risk of Bias 2 tool for randomized studies and the Risk of Bias in Non-Randomized Studies of Interventions tool for nonrandomized studies.

Results: The review identified 16 studies that met the inclusion criteria. Of these, 15 addressed the use of SG for improving EF in neurodiverse populations, such as children with attention-deficit/hyperactivity disorder, autism spectrum disorder, and down syndrome. These studies demonstrated significant improvements in various EF domains, including attention, working memory, and cognitive flexibility. However, there was notable heterogeneity in sample sizes, participant ages, and game types. Three studies specifically focused on individuals with down syndrome, showing promising results in improving cognitive functions.

Conclusions: SG hold considerable potential as therapeutic tools for enhancing EF across neurodiverse populations. They have shown positive effects in improving cognitive skills and promoting inclusion in both educational and therapeutic settings. However, further research is required to optimize game design, assess long-term outcomes, and address the variability in study quality. The exclusive inclusion of open access studies may have limited the scope of the review, and future research should incorporate a broader range of studies to provide a more comprehensive understanding of SG's impact on neurodiversity.

Trial registration: PROSPERO CRD42024563231; https://tinyurl.com/ycxdymyb.

使用严肃游戏干预神经多样性儿童的执行功能:系统回顾。
背景:严肃游戏(SG)已成为一种很有前途的认知训练和治疗干预工具,尤其是在增强执行功能方面。这些游戏通过引人入胜的互动体验,为患有神经发育障碍和认知障碍等各种健康问题的人提供支持。然而,我们需要全面了解社交游戏在增强执行功能方面的有效性:本系统综述旨在评估严肃游戏对执行功能(EF)的影响,重点关注注意力、工作记忆、认知灵活性和抑制控制。此外,它还探讨了如何将严肃游戏融入针对认知和神经发育障碍患者的教育和治疗环境中。该研究只收录了从 2019 年到搜索日期之间发表的开放存取文章,以捕捉该领域的最新进展:于 2024 年 6 月 20 日在 Scopus、Web of Science 和 PubMed 数据库中进行了全面搜索。由于将 SG 与神经多样性联系起来的直接结果有限,因此对 SG 与 EF 以及 SG 与神经多样性人群之间的关系进行了单独检索分析。两位独立审稿人使用随机研究的 "偏倚风险 2 "工具和非随机研究的 "干预措施非随机研究中的偏倚风险 "工具评估了纳入研究的质量和偏倚风险:审查确定了 16 项符合纳入标准的研究。其中 15 项研究涉及使用 SG 改善神经多样性人群的 EF,如患有注意力缺陷/多动症、自闭症谱系障碍和唐氏综合症的儿童。这些研究表明,在注意力、工作记忆和认知灵活性等各个EF领域都有明显改善。然而,在样本量、参与者年龄和游戏类型方面存在明显的异质性。有三项研究专门针对唐氏综合症患者,在改善认知功能方面取得了可喜的成果:SG作为一种治疗工具,在提高神经多样性人群的EF方面具有相当大的潜力。它们在提高认知技能和促进教育与治疗环境的融合方面都显示出了积极的效果。不过,还需要进一步研究,以优化游戏设计、评估长期结果并解决研究质量的差异。只纳入开放存取研究可能限制了综述的范围,未来的研究应纳入更广泛的研究,以便更全面地了解 SG 对神经多样性的影响:PERCORO CRD42024563231; https://tinyurl.com/ycxdymyb.
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
JMIR Serious Games
JMIR Serious Games Medicine-Rehabilitation
CiteScore
7.30
自引率
10.00%
发文量
91
审稿时长
12 weeks
期刊介绍: JMIR Serious Games (JSG, ISSN 2291-9279) is a sister journal of the Journal of Medical Internet Research (JMIR), one of the most cited journals in health informatics (Impact Factor 2016: 5.175). JSG has a projected impact factor (2016) of 3.32. JSG is a multidisciplinary journal devoted to computer/web/mobile applications that incorporate elements of gaming to solve serious problems such as health education/promotion, teaching and education, or social change.The journal also considers commentary and research in the fields of video games violence and video games addiction.
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