Shiyi Bai, Huijuan Zeng, Qianmei Zhong, Yuqi Shen, Lulu Cao, Mei He
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引用次数: 0
Abstract
Background: With climate change, the number of natural disasters is increasing globally, and the resulting weather-related events lead to increased loss of life and property. Meanwhile, the significance of disaster education is becoming increasingly important. Despite natural disasters being hard to predict, people's responses to such events can be improved by education and training. Gamification, an innovative teaching method, has demonstrated great potential across various fields, including disaster education.
Objective: We aimed to investigate the different application types of gamification in disaster education, focusing on nursing staff, medical professionals, university students, and disaster relief workers. Specifically, the goal was to identify the types of gamified teaching used in disaster education.
Methods: This scoping review was conducted according to the Joanna Briggs Institute methodology. The Participants, Concept, Context (PCC) model was used to frame the inclusion criteria. We performed a systematic search of the relevant literature across the Cochrane Library, PubMed, CINAHL, Embase, Web of Science, CNKI, Wanfang, VIPC, and SinoMed databases. Articles published in Chinese and English were selected for the review. The search was conducted to identify literature published from the establishment of the respective databases to April 21, 2024. Two researchers independently screened the literature according to the inclusion and exclusion criteria and extracted the data.
Results: We included a total of 16 studies in this review, originating from 8 different countries. These studies involved 1744 participants: nursing students (n=451), medical students from other majors (n=420), college students (n=287), hospital decision makers (n=264), hospital medical staff (n=262), and disaster relief workers (n=60). The gamification approaches for teaching and learning encompassed the following 7 categories: tabletop games, serious games, scenario simulation games, virtual reality and mobile games, theme games, board games, and escape room games. The objectives of the studies were diverse. Three studies conducted randomized controlled trials, with only 1 performing a comparative analysis between different games. Two studies carried out long-term outcome evaluations.
Conclusions: This scoping review explored 7 types of games for disaster education and provided evidence for future education and training. Further research is needed to establish a long-term evaluation mechanism and a better game-based teaching program to provide more insights into the future of disaster education.
背景:随着气候变化,全球自然灾害的数量正在增加,由此产生的与天气有关的事件导致生命和财产损失增加。与此同时,灾害教育的意义也越来越重要。尽管自然灾害难以预测,但人们对此类事件的反应可以通过教育和培训得到改善。游戏化是一种创新的教学方法,在包括灾害教育在内的各个领域都显示出巨大的潜力。目的:以护理人员、医务人员、大学生和救灾人员为研究对象,探讨游戏化在灾害教育中的不同应用类型。具体来说,目标是确定灾害教育中使用的游戏化教学类型。方法:根据乔安娜布里格斯研究所的方法进行范围审查。采用参与者、概念、情境(PCC)模型构建纳入标准。我们系统检索了Cochrane Library、PubMed、CINAHL、Embase、Web of Science、CNKI、万方、VIPC和中国医学信息数据库的相关文献。选择中文和英文发表的文章进行综述。检索自各自数据库建立至2024年4月21日发表的文献。两位研究者根据纳入和排除标准独立筛选文献并提取数据。结果:我们共纳入了来自8个不同国家的16项研究。这些研究共涉及1744名参与者:护生(n=451)、其他专业的医学生(n=420)、大学生(n=287)、医院决策者(n=264)、医院医务人员(n=262)和救灾人员(n=60)。教学的游戏化方法包括桌面游戏、严肃游戏、情景模拟游戏、虚拟现实和移动游戏、主题游戏、桌面游戏和密室逃脱游戏等7类。研究的目的是多种多样的。有3项研究进行了随机对照试验,只有1项研究对不同游戏进行了比较分析。两项研究进行了长期结果评估。结论:本研究探讨了7种灾害教育游戏类型,为未来的教育培训提供了依据。需要进一步的研究来建立一个长期的评估机制和一个更好的基于游戏的教学计划,为未来的灾害教育提供更多的见解。
期刊介绍:
JMIR Serious Games (JSG, ISSN 2291-9279) is a sister journal of the Journal of Medical Internet Research (JMIR), one of the most cited journals in health informatics (Impact Factor 2016: 5.175). JSG has a projected impact factor (2016) of 3.32. JSG is a multidisciplinary journal devoted to computer/web/mobile applications that incorporate elements of gaming to solve serious problems such as health education/promotion, teaching and education, or social change.The journal also considers commentary and research in the fields of video games violence and video games addiction.