Multi-User Task Offloading in UAV-Assisted LEO Satellite Edge Computing: A Game-Theoretic Approach

IF 7.7 2区 计算机科学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS
Ying Chen;Jie Zhao;Yuan Wu;Jiwei Huang;Xuemin Sherman Shen
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引用次数: 0

Abstract

Unmanned Aerial Vehicle (UAV)-assisted Low Earth Orbit (LEO) satellite edge computing (ULSE) networks can address the challenge communications issues in areas with harsh terrain and achieve global wireless coverage to provide services for mobile user devices (MUDs). This paper studies the LEO-UAV task offloading problem where MUDs compete for limited resources in the ULSE networks. We formulate the optimization problem with the goal of minimizing the cost of all MUDs while meeting resource constraint and satellite coverage time constraint. We first theoretically prove that this problem is NP-hard. We then reformulate the problem as a LEO-UAV task offloading game (LUTO-Game), and show that there is at least one Nash equilibrium solution for the LUTO-Game. We propose a joint UAV and LEO satellite task offloading (JULTO) algorithm to obtain the Nash equilibrium offloading strategy, and analyze the performance of the worst-case offloading strategy obtained by the JULTO algorithm. Finally, extensive experiments, including convergence analysis and comparison experiments, are carried out to validate the effectiveness of our JULTO algorithm.
无人机辅助低轨道卫星边缘计算中的多用户任务卸载:一种博弈论方法
无人机(UAV)辅助的低地球轨道(LEO)卫星边缘计算(ULSE)网络可以解决地形恶劣地区的通信问题,并实现全球无线覆盖,为移动用户设备(mud)提供服务。本文研究了多机器人在ULSE网络中争夺有限资源的低空-无人机任务卸载问题。我们以满足资源约束和卫星覆盖时间约束的情况下,使所有mud的成本最小为目标来制定优化问题。我们首先从理论上证明这个问题是np困难的。然后,我们将问题重新表述为一个LEO-UAV任务卸载博弈(LUTO-Game),并证明了LUTO-Game至少存在一个纳什均衡解。提出了一种无人机和LEO卫星联合任务卸载(JULTO)算法,以获得纳什均衡卸载策略,并分析了JULTO算法得到的最坏情况卸载策略的性能。最后,进行了大量的实验,包括收敛性分析和对比实验,验证了我们的JULTO算法的有效性。
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来源期刊
IEEE Transactions on Mobile Computing
IEEE Transactions on Mobile Computing 工程技术-电信学
CiteScore
12.90
自引率
2.50%
发文量
403
审稿时长
6.6 months
期刊介绍: IEEE Transactions on Mobile Computing addresses key technical issues related to various aspects of mobile computing. This includes (a) architectures, (b) support services, (c) algorithm/protocol design and analysis, (d) mobile environments, (e) mobile communication systems, (f) applications, and (g) emerging technologies. Topics of interest span a wide range, covering aspects like mobile networks and hosts, mobility management, multimedia, operating system support, power management, online and mobile environments, security, scalability, reliability, and emerging technologies such as wearable computers, body area networks, and wireless sensor networks. The journal serves as a comprehensive platform for advancements in mobile computing research.
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