Virtual Reality as Active Distraction in Laceration Repair: A Game Changer?

IF 1.2 4区 医学 Q3 EMERGENCY MEDICINE
Pediatric emergency care Pub Date : 2025-03-01 Epub Date: 2024-12-06 DOI:10.1097/PEC.0000000000003319
Anne O McEvoy, Olivia B Vincent, Turaj Vazifedan, Todd P Chang, Joel M Clingenpeel, Rupa Kapoor
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引用次数: 0

Abstract

Objectives: We conducted an unblinded, randomized control trial to determine if immersive virtual reality (VR) goggles decrease pain and fear scores in children undergoing laceration repair in the pediatric emergency department (PED) compared to the standard of care. Secondary outcomes included duration of procedure, physical holding, anxiolytic usage, and desire to use VR goggles again.

Methods: Ninety-one patients aged 6-17 years in a PED with simple lacerations sutured by PED staff completed surveys. Eligible patients were randomized to receive either VR or standard of care. Guardians and providers also completed surveys. Self-reported pain scores were assessed by the Wong-Baker Faces Pain Scale and fear scores by Children's Fear Scale.

Results: There were significant reductions in pain and fear scores for VR goggles compared to standard of care. Patients rated their mean pain score as 3.7 in controls and 2.3 in the VR group, and mean fear score of 3.0 and 2.2. The likelihood of physical holding was significantly lower among those who used VR goggles (adjusted odds ratio = 0.34, 95% confidence interval [0.13-0.92], P  = 0.033). The likelihood of receiving anxiolytics was lower among the 12- to 17-year-olds (adjusted odds ratio = 0.27, 95% confidence interval [0.11-0.69], P  = 0.006). There was no significant difference in the procedure duration ( P  = 0.06). A total of 97.9% of parents, 93.6% of patients, and 95.7% of providers would use VR again.

Conclusion: Virtual reality goggles are an effective tool for distraction for simple laceration repairs. Their use leads to decreased pain and fear. Children who used VR goggles did not require to be held as often for sutures. There was no significant difference in anxiolytics or duration of procedure.

虚拟现实作为撕裂伤修复中的主动分心:改变游戏规则?
目的:我们进行了一项非盲随机对照试验,以确定与标准护理相比,沉浸式虚拟现实(VR)护目镜是否能减少在儿科急诊科(PED)接受撕裂伤修复的儿童的疼痛和恐惧评分。次要结果包括手术持续时间、身体保持、抗焦虑药物的使用以及再次使用VR护目镜的愿望。方法:由PED工作人员缝合的91例6-17岁的PED单纯性撕裂伤患者完成调查。符合条件的患者随机接受VR或标准治疗。监护人和提供者也完成了调查。自我报告疼痛评分采用Wong-Baker面部疼痛量表评估,恐惧评分采用儿童恐惧量表评估。结果:与标准护理相比,VR护目镜的疼痛和恐惧评分显着降低。对照组和VR组患者的平均疼痛评分分别为3.7分和2.3分,恐惧评分分别为3.0分和2.2分。在使用VR护目镜的患者中,物理持有的可能性显著降低(调整后的优势比= 0.34,95%可信区间[0.13-0.92],P = 0.033)。12- 17岁接受抗焦虑药物治疗的可能性较低(校正优势比= 0.27,95%可信区间[0.11-0.69],P = 0.006)。手术时间差异无统计学意义(P = 0.06)。97.9%的家长、93.6%的患者和95.7%的医护人员会再次使用VR。结论:虚拟现实护目镜是单纯撕裂伤修复中分散注意力的有效工具。使用它们可以减少疼痛和恐惧。使用VR眼镜的儿童在缝合时不需要经常被抱着。两组在抗焦虑药物和治疗时间上无显著差异。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Pediatric emergency care
Pediatric emergency care 医学-急救医学
CiteScore
2.40
自引率
14.30%
发文量
577
审稿时长
3-6 weeks
期刊介绍: Pediatric Emergency Care®, features clinically relevant original articles with an EM perspective on the care of acutely ill or injured children and adolescents. The journal is aimed at both the pediatrician who wants to know more about treating and being compensated for minor emergency cases and the emergency physicians who must treat children or adolescents in more than one case in there.
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