{"title":"Unified Volumetric Avatar: Enabling flexible editing and rendering of neural human representations","authors":"Jinlong Fan, Xudong Lv, Xuepu Zeng, Zhengyi Bao, Zhiwei He, Mingyu Gao","doi":"10.1016/j.imavis.2024.105345","DOIUrl":null,"url":null,"abstract":"<div><div>Neural Radiance Field (NeRF) has emerged as a leading method for reconstructing 3D human avatars with exceptional rendering capabilities, particularly for novel view and pose synthesis. However, current approaches for editing these avatars are limited, typically allowing only global geometry adjustments or texture modifications via neural texture maps. This paper introduces Unified Volumetric Avatar, a novel framework enabling independent and simultaneous global and local editing of both geometry and texture of 3D human avatars and user-friendly manipulation. The proposed approach seamlessly integrates implicit neural fields with an explicit polygonal mesh, leveraging distinct geometry and appearance latent codes attached to the body mesh for precise local edits. These trackable latent codes permeate through the 3D space via barycentric interpolation, mitigating spatial ambiguity with the aid of a local signed height indicator. Furthermore, our method enhances surface illumination representation across different poses by incorporating a pose-dependent shading factor instead of relying on view-dependent radiance color. Experimental results on multiple human avatars demonstrate its efficacy in achieving competitive results for novel view synthesis and novel pose rendering, showcasing its potential for versatile human representation. The source code will be made publicly available.</div></div>","PeriodicalId":50374,"journal":{"name":"Image and Vision Computing","volume":"153 ","pages":"Article 105345"},"PeriodicalIF":4.2000,"publicationDate":"2024-11-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Image and Vision Computing","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0262885624004505","RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE","Score":null,"Total":0}
引用次数: 0
Abstract
Neural Radiance Field (NeRF) has emerged as a leading method for reconstructing 3D human avatars with exceptional rendering capabilities, particularly for novel view and pose synthesis. However, current approaches for editing these avatars are limited, typically allowing only global geometry adjustments or texture modifications via neural texture maps. This paper introduces Unified Volumetric Avatar, a novel framework enabling independent and simultaneous global and local editing of both geometry and texture of 3D human avatars and user-friendly manipulation. The proposed approach seamlessly integrates implicit neural fields with an explicit polygonal mesh, leveraging distinct geometry and appearance latent codes attached to the body mesh for precise local edits. These trackable latent codes permeate through the 3D space via barycentric interpolation, mitigating spatial ambiguity with the aid of a local signed height indicator. Furthermore, our method enhances surface illumination representation across different poses by incorporating a pose-dependent shading factor instead of relying on view-dependent radiance color. Experimental results on multiple human avatars demonstrate its efficacy in achieving competitive results for novel view synthesis and novel pose rendering, showcasing its potential for versatile human representation. The source code will be made publicly available.
期刊介绍:
Image and Vision Computing has as a primary aim the provision of an effective medium of interchange for the results of high quality theoretical and applied research fundamental to all aspects of image interpretation and computer vision. The journal publishes work that proposes new image interpretation and computer vision methodology or addresses the application of such methods to real world scenes. It seeks to strengthen a deeper understanding in the discipline by encouraging the quantitative comparison and performance evaluation of the proposed methodology. The coverage includes: image interpretation, scene modelling, object recognition and tracking, shape analysis, monitoring and surveillance, active vision and robotic systems, SLAM, biologically-inspired computer vision, motion analysis, stereo vision, document image understanding, character and handwritten text recognition, face and gesture recognition, biometrics, vision-based human-computer interaction, human activity and behavior understanding, data fusion from multiple sensor inputs, image databases.