William Hurst , Orestis Spyrou , Arend F. van Peer , Reda Simbelyte
{"title":"DigiFungi: An education software for button mushrooms","authors":"William Hurst , Orestis Spyrou , Arend F. van Peer , Reda Simbelyte","doi":"10.1016/j.softx.2024.101993","DOIUrl":null,"url":null,"abstract":"<div><div>The DigiFungi serious game focuses on edutainment for button mushroom cultivation but with the extensibility to be adapted for digital twin applications. DigiFungi is designed to simulate intermediate processes and core activities related to growing button mushrooms species, namely spawn making, substrate preparation, inoculation of substrate with spawn and growth. The gamification of these stages represents an abstraction of a typically complex cultivation process, yet offers the potential to educate user about each of these stages. Gameplay generates a performance score that can be used for measured learning and demonstrative improvement under repetition.</div></div>","PeriodicalId":21905,"journal":{"name":"SoftwareX","volume":"29 ","pages":"Article 101993"},"PeriodicalIF":2.4000,"publicationDate":"2024-11-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"SoftwareX","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S2352711024003637","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0
Abstract
The DigiFungi serious game focuses on edutainment for button mushroom cultivation but with the extensibility to be adapted for digital twin applications. DigiFungi is designed to simulate intermediate processes and core activities related to growing button mushrooms species, namely spawn making, substrate preparation, inoculation of substrate with spawn and growth. The gamification of these stages represents an abstraction of a typically complex cultivation process, yet offers the potential to educate user about each of these stages. Gameplay generates a performance score that can be used for measured learning and demonstrative improvement under repetition.
期刊介绍:
SoftwareX aims to acknowledge the impact of software on today''s research practice, and on new scientific discoveries in almost all research domains. SoftwareX also aims to stress the importance of the software developers who are, in part, responsible for this impact. To this end, SoftwareX aims to support publication of research software in such a way that: The software is given a stamp of scientific relevance, and provided with a peer-reviewed recognition of scientific impact; The software developers are given the credits they deserve; The software is citable, allowing traditional metrics of scientific excellence to apply; The academic career paths of software developers are supported rather than hindered; The software is publicly available for inspection, validation, and re-use. Above all, SoftwareX aims to inform researchers about software applications, tools and libraries with a (proven) potential to impact the process of scientific discovery in various domains. The journal is multidisciplinary and accepts submissions from within and across subject domains such as those represented within the broad thematic areas below: Mathematical and Physical Sciences; Environmental Sciences; Medical and Biological Sciences; Humanities, Arts and Social Sciences. Originating from these broad thematic areas, the journal also welcomes submissions of software that works in cross cutting thematic areas, such as citizen science, cybersecurity, digital economy, energy, global resource stewardship, health and wellbeing, etcetera. SoftwareX specifically aims to accept submissions representing domain-independent software that may impact more than one research domain.