Effects of Resistance Exercise Combined with Cognitive Intervention Therapy on Cognitive Decline: A Randomized Controlled Trial of a Cognitively Declining Elderly Population.

IF 2.2 3区 医学 Q2 PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH
Tong Wu, Ting Han, Dian Zhu
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Abstract

Objective: To design a randomized controlled trial combining resistance exercise and cognitive intervention to carry out a dual-task computer-aided product design that combines hardware and software to explore the effects of different intensities of resistance exercise on cognitive function in elderly individuals with cognitive decline. Materials and Methods: Forty-eight participants (aged between 60 and 75 years) who satisfied the specified criteria were randomly assigned to one of four groups as follows: control (n = 12), low intensity (n = 12), medium intensity (n = 12), and high intensity (n = 12). The control group exclusively underwent cognitive training, whereas the experimental group underwent dual-task training at varying resistance exercise intensities. The main outcomes were short-term effects on cognitive function and lower limb strength using the Montreal Cognitive Assessment (MoCA), One-Rep Max (1RM) data, and training scores. The secondary outcomes were the effects of the participants' subjective fatigue and the system availability of the product. Results: The experimental group subjected to medium-intensity exercise exhibited the most substantial improvement in MoCA score (P = 0.017). All the groups achieved training scores that were substantially higher than the initial data (P < 0.05), and significant 1RM values were obtained for the left and right legs in the middle- and high-strength groups (P < 0.05). In addition, the participants indicated a positive experience with the application. Conclusions: Overall, we found support for the feasibility and acceptability of the product developed by dual-task therapy based on resistance exercise combined with cognitive intervention and showed the initial impact prospect of moderate-intensity resistance exercise. Future applications should be replicated in older individuals with Clinical trial registration: NCT06220565 Ethical approval: H2022013I decline.

抗阻运动结合认知干预疗法对认知能力下降的影响:一项针对认知能力下降的老年人群的随机对照试验。
目的:设计一项结合阻力运动和认知干预的随机对照试验,开展硬件和软件相结合的双任务计算机辅助产品设计,探索不同强度的阻力运动对认知功能的影响:设计一项结合阻力运动和认知干预的随机对照试验,开展软硬件结合的双任务计算机辅助产品设计,探讨不同强度的阻力运动对认知功能下降的老年人的影响。材料与方法:将符合特定条件的 48 名参与者(年龄在 60 至 75 岁之间)随机分配到以下四组中的一组:对照组(12 人)、低强度组(12 人)、中等强度组(12 人)和高强度组(12 人)。对照组只进行认知训练,而实验组则在不同的阻力运动强度下进行双任务训练。主要结果是使用蒙特利尔认知评估(MoCA)对认知功能和下肢力量的短期影响、单次最大力量(1RM)数据和训练评分。次要结果是参与者主观疲劳度和产品系统可用性的影响。结果进行中等强度锻炼的实验组在 MoCA 评分方面的改善幅度最大(P = 0.017)。所有组的训练得分都大大高于初始数据(P < 0.05),中强度组和高强度组的左腿和右腿都获得了显著的 1RM 值(P < 0.05)。此外,参与者对应用体验表示积极。结论:总体而言,我们发现基于阻力运动结合认知干预的双重任务疗法所开发的产品的可行性和可接受性得到了支持,并显示了中等强度阻力运动的初步影响前景。未来应在有临床试验登记的老年人中推广应用:NCT06220565 伦理批准:H2022013I decline.
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来源期刊
CiteScore
6.70
自引率
11.40%
发文量
56
期刊介绍: Games for Health Journal is the first peer-reviewed journal dedicated to advancing the impact of game research, technologies, and applications on human health and well-being. This ground-breaking publication delivers original research that directly impacts this emerging, widely-recognized, and increasingly adopted area of healthcare. Games are rapidly becoming an important tool for improving health behaviors ranging from healthy lifestyle habits and behavior modification, to self-management of illness and chronic conditions to motivating and supporting physical activity. Games are also increasingly used to train healthcare professionals in methods for diagnosis, medical procedures, patient monitoring, as well as for responding to epidemics and natural disasters. Games for Health Journal is a must for anyone interested in the research and design of health games that integrate well-tested, evidence-based behavioral health strategies to help improve health behaviors and to support the delivery of care. Games for Health Journal coverage includes: -Nutrition, weight management, obesity -Disease prevention, self-management, and adherence -Cognitive, mental, emotional, and behavioral health -Games in home-to-clinic telehealth systems
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