Social virtual reality for L2 Spanish development: Learning how to interact with others in a high‐immersion virtual space

IF 0.1 3区 文学 0 LITERATURE
Naoko Taguchi, Elizabeth Hanks
{"title":"Social virtual reality for L2 Spanish development: Learning how to interact with others in a high‐immersion virtual space","authors":"Naoko Taguchi, Elizabeth Hanks","doi":"10.1111/modl.12968","DOIUrl":null,"url":null,"abstract":"Research indicates that high‐immersion virtual reality (VR) has several unique affordances for language learning that contribute to learning outcomes, such as boosting learners’ confidence, engagement, and motivation. However, little is known about the extent to which VR promotes language skills, in particular learners’ verbal interaction using a second language (L2). The present study uses an intervention design to examine the impact of high‐immersion VR on L2 Spanish learners’ interactional development and perceptions of VR experience. Twenty‐six beginning‐level Spanish learners engaged in four social VR sessions over a 2‐week period. Learners’ perceptions of social VR were assessed through surveys and focus group interviews, and their changes in interaction‐involved language performance were evaluated. The results reinforce previous research in showing that learners felt a heightened sense of presence in VR and that interacting in Spanish in the immersive virtual space was more enjoyable and less nerve‐wracking than face‐to‐face conversation, albeit equally beneficial to learning. Quantitative analyses of learners’ interaction revealed significant improvement in terms of their engagement, clarity, and content appropriateness. However, participants reported that technical issues could at times limit the pedagogical usefulness of VR. These findings reinforce the use of social VR in L2 instruction and provide novel insights about performance gains and Spanish L2 pedagogy in a virtual space.","PeriodicalId":42049,"journal":{"name":"JOURNAL OF THE MIDWEST MODERN LANGUAGE ASSOCIATION","volume":"25 1","pages":""},"PeriodicalIF":0.1000,"publicationDate":"2024-11-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"JOURNAL OF THE MIDWEST MODERN LANGUAGE ASSOCIATION","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1111/modl.12968","RegionNum":3,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"0","JCRName":"LITERATURE","Score":null,"Total":0}
引用次数: 0

Abstract

Research indicates that high‐immersion virtual reality (VR) has several unique affordances for language learning that contribute to learning outcomes, such as boosting learners’ confidence, engagement, and motivation. However, little is known about the extent to which VR promotes language skills, in particular learners’ verbal interaction using a second language (L2). The present study uses an intervention design to examine the impact of high‐immersion VR on L2 Spanish learners’ interactional development and perceptions of VR experience. Twenty‐six beginning‐level Spanish learners engaged in four social VR sessions over a 2‐week period. Learners’ perceptions of social VR were assessed through surveys and focus group interviews, and their changes in interaction‐involved language performance were evaluated. The results reinforce previous research in showing that learners felt a heightened sense of presence in VR and that interacting in Spanish in the immersive virtual space was more enjoyable and less nerve‐wracking than face‐to‐face conversation, albeit equally beneficial to learning. Quantitative analyses of learners’ interaction revealed significant improvement in terms of their engagement, clarity, and content appropriateness. However, participants reported that technical issues could at times limit the pedagogical usefulness of VR. These findings reinforce the use of social VR in L2 instruction and provide novel insights about performance gains and Spanish L2 pedagogy in a virtual space.
社交虚拟现实促进西班牙语第二语言的发展:学习如何在高沉浸度虚拟空间中与他人互动
研究表明,高度沉浸式虚拟现实(VR)在语言学习方面具有一些独特的优势,有助于提高学习效果,如增强学习者的自信心、参与度和积极性。然而,人们对虚拟现实在多大程度上促进语言技能,尤其是学习者使用第二语言(L2)进行语言互动的情况知之甚少。本研究采用干预设计,考察高度沉浸式 VR 对第二语言西班牙语学习者的互动发展和 VR 体验感知的影响。26 名初级水平的西班牙语学习者在两周时间内参加了四次社交 VR 课程。通过问卷调查和焦点小组访谈评估了学习者对社交 VR 的看法,并评估了他们在互动中语言表现的变化。研究结果加强了之前的研究,表明学习者在 VR 中感受到了更强的临场感,而且在沉浸式虚拟空间中用西班牙语进行互动比面对面交谈更令人愉快,也更不紧张,尽管对学习同样有益。对学习者互动情况的定量分析显示,他们在参与度、清晰度和内容适当性方面都有显著提高。不过,参与者表示,技术问题有时会限制 VR 在教学上的作用。这些研究结果加强了社交 VR 在第二语言教学中的应用,并为虚拟空间中的成绩提高和西班牙语第二语言教学法提供了新的见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
期刊介绍: The Journal of the Midwest Modern Language Association publishes articles on literature, literary theory, pedagogy, and the state of the profession written by M/MLA members. One issue each year is devoted to the informal theme of the recent convention and is guest-edited by the year"s M/MLA president. This issue presents a cluster of essays on a topic of broad interest to scholars of modern literatures and languages. The other issue invites the contributions of members on topics of their choosing and demonstrates the wide range of interests represented in the association. Each issue also includes book reviews written by members on recent scholarship.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信