N. Khoshsiyar, R. Gou, T. Zhou, S. Andrews, M. van de Panne
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引用次数: 0
Abstract
Physics-based character motions remain difficult to create and control. We make two contributions towards simpler specification and faster generation of physics-based control. First, we introduce a novel partwise model predictive control (MPC) method that exploits independent planning for body parts when this proves beneficial, while defaulting to whole-body motion planning when that proves to be more effective. Second, we introduce a new approach to motion specification, based on specifying an ordered set of contact keyframes. These each specify a small number of pairwise contacts between the body and the environment, and serve as loose specifications of motion strategies. Unlike regular keyframes or traditional trajectory optimization constraints, they are heavily under-constrained and have flexible timing. We demonstrate a range of challenging contact-rich motions that can be generated online at interactive rates using this framework. We further show the generalization capabilities of the method.
期刊介绍:
Computer Graphics Forum is the official journal of Eurographics, published in cooperation with Wiley-Blackwell, and is a unique, international source of information for computer graphics professionals interested in graphics developments worldwide. It is now one of the leading journals for researchers, developers and users of computer graphics in both commercial and academic environments. The journal reports on the latest developments in the field throughout the world and covers all aspects of the theory, practice and application of computer graphics.