Identifying social concerns in virtual reality technology through text mining and large language models, and prioritizing them with the fuzzy hierarchized analytic network process

IF 4 3区 计算机科学 Q1 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE
Esmaeil Rezaei , Behzad Mosallanezhad
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引用次数: 0

Abstract

Virtual reality technology has rapidly gained popularity as an entertainment medium, drawing interest from diverse age groups. However, its widespread adoption depends on effectively addressing public concerns and achieving market acceptance. While some studies have acknowledged these concerns, a significant gap persists in comprehensive research that incorporates both individual and expert perspectives. Consequently, certain underlying social issues related to virtual reality systems remain unexplored and unprioritized. To address this gap, this paper proposes a methodology that utilizes Latent Semantic Analysis (LSA) to identify and assess social concerns from various sources, including user perspectives. Large Language Models (LLMs) assist in retrieving relevant chunks of articles during analysis, enhancing data quality. Furthermore, we introduce a novel decision-making tool, the Hierarchized Analytic Network Process (HANP) and its fuzzy form, to effectively rank these concerns. This approach addresses a limitation of the traditional Analytic Network Process (ANP), which can overemphasize dependent attributes, potentially leading to zero-weighted, less important attributes and making comparisons impossible. By prioritizing social concerns based on their significance, our approach aims to facilitate broader social acceptance of virtual reality technologies among the general public. To further demonstrate the advantages of our proposed approach, the results obtained from F-HANP (in situations where fuzzy judgments are available) and HANP are compared with other popular decision-making methods.
通过文本挖掘和大型语言模型识别虚拟现实技术中的社会问题,并利用模糊分层分析网络流程对其进行优先排序
虚拟现实技术作为一种娱乐媒介迅速普及,吸引了不同年龄群体的兴趣。然而,虚拟现实技术能否得到广泛应用,取决于能否有效解决公众关注的问题并获得市场认可。虽然一些研究已经认识到了这些问题,但在结合个人和专家观点的综合研究方面仍然存在巨大差距。因此,与虚拟现实系统相关的某些潜在社会问题仍未得到探讨和重视。为了弥补这一不足,本文提出了一种方法,利用潜在语义分析(LSA)从各种来源(包括用户视角)识别和评估社会问题。大型语言模型(LLM)可在分析过程中协助检索相关的文章块,从而提高数据质量。此外,我们还引入了一种新颖的决策工具--分层分析网络流程(HANP)及其模糊形式,以有效地对这些关注点进行排序。这种方法解决了传统分析网络流程(ANP)的一个局限性,即它可能会过度强调从属属性,从而可能导致零权重、不太重要的属性,并使比较变得不可能。我们的方法根据社会关注点的重要性对其进行优先排序,旨在促进社会大众更广泛地接受虚拟现实技术。为了进一步证明我们提出的方法的优势,我们将 F-HANP(在有模糊判断的情况下)和 HANP 得出的结果与其他流行的决策方法进行了比较。
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来源期刊
Computers & Electrical Engineering
Computers & Electrical Engineering 工程技术-工程:电子与电气
CiteScore
9.20
自引率
7.00%
发文量
661
审稿时长
47 days
期刊介绍: The impact of computers has nowhere been more revolutionary than in electrical engineering. The design, analysis, and operation of electrical and electronic systems are now dominated by computers, a transformation that has been motivated by the natural ease of interface between computers and electrical systems, and the promise of spectacular improvements in speed and efficiency. Published since 1973, Computers & Electrical Engineering provides rapid publication of topical research into the integration of computer technology and computational techniques with electrical and electronic systems. The journal publishes papers featuring novel implementations of computers and computational techniques in areas like signal and image processing, high-performance computing, parallel processing, and communications. Special attention will be paid to papers describing innovative architectures, algorithms, and software tools.
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