{"title":"Decentralized Triggering and Event-Based Integral Reinforcement Learning for Multiplayer Differential Game Systems","authors":"Chaoxu Mu;Ke Wang;Song Zhu;Guangbin Cai","doi":"10.1109/TETCI.2024.3372389","DOIUrl":null,"url":null,"abstract":"Multiplayer differential games are typically characterized by multiple control loops, where communication resources are periodically transmitted and control policies are updated in a time-triggered manner. In this paper, two different event-triggered mechanisms are proposed for a class of multiplayer nonzero-sum differential game systems. Specifically, by defining a global sampled state, a centralized triggering rule is devised to manage state sampling and control updating in a synchronized manner. By considering each player's preferences, the decentralized triggering rule is devised in which a local event generator produces the triggering sequence independently. On the other hand, with experience replay and integral reinforcement learning, an event-based adaptive learning scheme is developed, which is implemented by critic neural networks and only requires partial knowledge of system dynamics. The theoretical results indicate that both two triggering mechanisms can guarantee the asymptotic stability and weight convergence. Finally, simulation results on a three-player numerical system and a two-player supersonic transport system substantiate the effectiveness of two learning-based triggering mechanisms.","PeriodicalId":13135,"journal":{"name":"IEEE Transactions on Emerging Topics in Computational Intelligence","volume":"8 6","pages":"3727-3741"},"PeriodicalIF":5.3000,"publicationDate":"2024-10-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Transactions on Emerging Topics in Computational Intelligence","FirstCategoryId":"94","ListUrlMain":"https://ieeexplore.ieee.org/document/10706933/","RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE","Score":null,"Total":0}
引用次数: 0
Abstract
Multiplayer differential games are typically characterized by multiple control loops, where communication resources are periodically transmitted and control policies are updated in a time-triggered manner. In this paper, two different event-triggered mechanisms are proposed for a class of multiplayer nonzero-sum differential game systems. Specifically, by defining a global sampled state, a centralized triggering rule is devised to manage state sampling and control updating in a synchronized manner. By considering each player's preferences, the decentralized triggering rule is devised in which a local event generator produces the triggering sequence independently. On the other hand, with experience replay and integral reinforcement learning, an event-based adaptive learning scheme is developed, which is implemented by critic neural networks and only requires partial knowledge of system dynamics. The theoretical results indicate that both two triggering mechanisms can guarantee the asymptotic stability and weight convergence. Finally, simulation results on a three-player numerical system and a two-player supersonic transport system substantiate the effectiveness of two learning-based triggering mechanisms.
期刊介绍:
The IEEE Transactions on Emerging Topics in Computational Intelligence (TETCI) publishes original articles on emerging aspects of computational intelligence, including theory, applications, and surveys.
TETCI is an electronics only publication. TETCI publishes six issues per year.
Authors are encouraged to submit manuscripts in any emerging topic in computational intelligence, especially nature-inspired computing topics not covered by other IEEE Computational Intelligence Society journals. A few such illustrative examples are glial cell networks, computational neuroscience, Brain Computer Interface, ambient intelligence, non-fuzzy computing with words, artificial life, cultural learning, artificial endocrine networks, social reasoning, artificial hormone networks, computational intelligence for the IoT and Smart-X technologies.