Decentralized Triggering and Event-Based Integral Reinforcement Learning for Multiplayer Differential Game Systems

IF 5.3 3区 计算机科学 Q1 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Chaoxu Mu;Ke Wang;Song Zhu;Guangbin Cai
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引用次数: 0

Abstract

Multiplayer differential games are typically characterized by multiple control loops, where communication resources are periodically transmitted and control policies are updated in a time-triggered manner. In this paper, two different event-triggered mechanisms are proposed for a class of multiplayer nonzero-sum differential game systems. Specifically, by defining a global sampled state, a centralized triggering rule is devised to manage state sampling and control updating in a synchronized manner. By considering each player's preferences, the decentralized triggering rule is devised in which a local event generator produces the triggering sequence independently. On the other hand, with experience replay and integral reinforcement learning, an event-based adaptive learning scheme is developed, which is implemented by critic neural networks and only requires partial knowledge of system dynamics. The theoretical results indicate that both two triggering mechanisms can guarantee the asymptotic stability and weight convergence. Finally, simulation results on a three-player numerical system and a two-player supersonic transport system substantiate the effectiveness of two learning-based triggering mechanisms.
多人差分游戏系统的分散触发和基于事件的积分强化学习
多人微分博弈的典型特征是多个控制回路,其中通信资源定期传输,控制策略以时间触发的方式更新。本文针对一类多人非零和微分博弈系统提出了两种不同的事件触发机制。具体来说,通过定义全局采样状态,设计出一种集中触发规则,以同步方式管理状态采样和控制更新。考虑到每个玩家的偏好,设计了分散触发规则,由局部事件发生器独立产生触发序列。另一方面,通过经验重放和整体强化学习,开发了一种基于事件的自适应学习方案,该方案由批评者神经网络实现,只需要系统动态的部分知识。理论结果表明,这两种触发机制都能保证渐近稳定性和权重收敛性。最后,三人数值系统和双人超音速运输系统的仿真结果证明了两种基于学习的触发机制的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
10.30
自引率
7.50%
发文量
147
期刊介绍: The IEEE Transactions on Emerging Topics in Computational Intelligence (TETCI) publishes original articles on emerging aspects of computational intelligence, including theory, applications, and surveys. TETCI is an electronics only publication. TETCI publishes six issues per year. Authors are encouraged to submit manuscripts in any emerging topic in computational intelligence, especially nature-inspired computing topics not covered by other IEEE Computational Intelligence Society journals. A few such illustrative examples are glial cell networks, computational neuroscience, Brain Computer Interface, ambient intelligence, non-fuzzy computing with words, artificial life, cultural learning, artificial endocrine networks, social reasoning, artificial hormone networks, computational intelligence for the IoT and Smart-X technologies.
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