Amblyopia rehabilitation: A preliminary study on the efficacy of an alternative therapeutic method within Italian patients.

0 REHABILITATION
Advances in rehabilitation science and practice Pub Date : 2024-11-20 eCollection Date: 2024-01-01 DOI:10.1177/27536351241297249
Giambattista Bari, Anna D'Ambrosio, Francesco Petrizzelli, Antonio Laborante
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Abstract

Introduction: Amblyopia is the medical term for a "lazy eye." It occurs when vision in one or both eyes does not develop properly during childhood even though there is no structural abnormality of the eye. It consists of an interocular difference of two lines or more in a visual acuity table (without specifying any), or visual acuity worse than or equal to 20/30 Snellen Feet equivalent to 0.2 LogMAR, with the best optical correction. (American Academy of Ophthalmology) Patching is the international gold standard amblyopia treatment, based on a monocular stimulation of the eye with lower vision. It needs high compliance and a long period of treatment during plastic age. The purpose of our work is to evaluate the efficiency of a different and faster method for amblyopia rehabilitation, useful even for patients out of the plastic age: specifically homebased binocular rehabilitation therapy through specific smartphone/tablet games combined with anagliphyc glasses. This method, due to its ease of use, high compliance and cheap cost, could reach a great number of patients that until now have the risk of being abandoned if they are not able, for different reason, to follow the others common therapies.

Methods: Fifty-five patients: mean age 8.98 ± 5.38, underwent ophthalmologic and orthoptic evaluations for amblyopia: BVCA with ETDRS logMAR, stereoacuity with Lang Stereotest I, ocular motility examination, fundus oculi and cycloplegic refraction examination. Eligible children had ⩾0.2 (as applicable) logMAR interocular difference, or BVCA worse or equal to 0.2 LogMAR. Patients were rehabilitated with specific dichoptic treatment by digital videogames for 1 hour/day for 2 months. Children wore red-blue anaglyphic glasses to play the games (with low-contrast components visible to 1 eye and high-contrast components visible to the other eye) for 7 hours per week (1 hour per day) for 8 weeks, with 2 outcome examinations programmed by protocol at 4 and 8 weeks from baseline.

Results: After 8 weeks of treatment, amblyopic eye BCVA improved from 0.28 ± 0.13 logMAR at baseline to 0.10 ± 0.09 (P < .05) logMAR, with an improvement of 0.18 ± 0.09 logMAR.

Conclusion: Achieved results relating to visual acuity improvements using binocular rehabilitation by digital videogames were statistically significant and encouraging. It is important that research and experimentation does not cease at this stage. Larger sample sizes, extended rehabilitation treatment periods and longer follow-up must be undertaken, in order to obtain objective data relating to visual acuity maintenance and also to obtained visual acuity results linked to age.

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弱视康复:关于意大利患者采用另一种治疗方法的疗效的初步研究。
简介弱视是 "懒惰眼 "的医学术语。在儿童时期,即使眼球结构没有异常,但单眼或双眼视力发育不正常时,就会出现弱视。它包括视力表中两行或两行以上的视力差(不指定任何视力表),或视力差于或等于 20/30 Snellen Feet,相当于 0.2 LogMAR,并有最好的光学矫正。(美国眼科学会)视力贴片是国际上治疗弱视的黄金标准,它以单眼刺激视力较低的眼睛为基础。它需要高度的依从性和在塑形期的长期治疗。我们工作的目的是评估一种不同的、更快的弱视康复方法的效率,这种方法甚至对已过整形年龄的患者也有用:即通过特定的智能手机/平板电脑游戏,结合anagliphyc眼镜,特别是基于家庭的双眼康复治疗。这种方法由于使用方便、依从性高、成本低廉,可以帮助到大量患者,而到目前为止,这些患者由于各种原因无法接受其他普通疗法,有可能被放弃:方法:55 名患者(平均年龄为 8.98±5.38 岁)接受了眼科和矫正视力的弱视评估:用 ETDRS logMAR 进行弱视视力评估,用 Lang Stereotest I 进行立体视测试,进行眼球运动检查、眼底检查和屈光检查。符合条件的儿童眼球间差为0.2(视情况而定)LogMAR,或BVCA差于或等于0.2LogMAR。对患者进行为期 2 个月的数码电子游戏康复训练,每天 1 小时。患儿佩戴红蓝无像眼镜玩游戏(一只眼可见低对比度部分,另一只眼可见高对比度部分),每周7小时(每天1小时),共8周,在基线起4周和8周时按方案进行2次结果检查:治疗 8 周后,弱视眼的 BCVA 从基线时的 0.28 ± 0.13 logMAR 改善到 0.10 ± 0.09(P,结论:治疗 8 周后,弱视眼的 BCVA 从基线时的 0.28 ± 0.13 logMAR 改善到 0.10 ± 0.09 logMAR):通过数字电子游戏进行双眼康复治疗,在提高视力方面取得的成果具有统计学意义,令人鼓舞。重要的是,现阶段的研究和实验不能停止。为了获得与视力维持相关的客观数据,以及与年龄相关的视力结果,必须进行更大样本量、更长康复治疗时间和更长时间的随访。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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