Hypergraph-Based Model for Modeling Multi-Agent Q-Learning Dynamics in Public Goods Games

IF 6.7 2区 计算机科学 Q1 ENGINEERING, MULTIDISCIPLINARY
Juan Shi;Chen Liu;Jinzhuo Liu
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Abstract

Modeling the learning dynamic of multi-agent systems has long been a crucial issue for understanding the emergence of collective behavior. In public goods games, agents interact in multiple larger groups. While previous studies have primarily focused on infinite populations that only allow pairwise interactions, we aim to investigate the learning dynamics of agents in a public goods game with higher-order interactions. With a novel use of hypergraphs for encoding higher-order interactions, we develop a formal model (a Fokker-Planck equation) to describe the temporal evolution of the distribution function of Q-values. Noting that early research focused on replicator models to predict system dynamics failed to accurately capture the impact of hyperdegree in hypergraphs, our model effectively maps its influence. Through experiments, we demonstrate that our theoretical findings are consistent with the agent-based simulation results. We demonstrated that as the number of groups an agent is involved in reaches a certain scale, the learning dynamics of the system evolve to resemble those of a well-mixed population. Furthermore, we demonstrate that our model offers insights into algorithmic parameters, such as the Boltzmann temperature, facilitating parameter tuning.
基于超图的公共物品游戏中多代理 Q 学习动态建模模型
长期以来,多代理系统的学习动态建模一直是理解集体行为出现的关键问题。在公共物品博弈中,代理在多个更大的群体中相互作用。以往的研究主要集中在只允许成对互动的无限群体上,而我们的目标是研究具有高阶互动的公共物品博弈中代理的学习动态。我们新颖地使用超图对高阶互动进行编码,建立了一个正式模型(福克-普朗克方程)来描述 Q 值分布函数的时间演化。我们注意到,早期专注于复制器模型来预测系统动态的研究未能准确捕捉超图中超度的影响,因此我们的模型有效地映射了超度的影响。通过实验,我们证明了我们的理论发现与基于代理的模拟结果是一致的。我们证明,当一个代理所参与的群体数量达到一定规模时,系统的学习动态就会演变为类似于一个混合良好的群体的学习动态。此外,我们还证明,我们的模型为算法参数(如玻尔兹曼温度)提供了见解,有助于参数调整。
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来源期刊
IEEE Transactions on Network Science and Engineering
IEEE Transactions on Network Science and Engineering Engineering-Control and Systems Engineering
CiteScore
12.60
自引率
9.10%
发文量
393
期刊介绍: The proposed journal, called the IEEE Transactions on Network Science and Engineering (TNSE), is committed to timely publishing of peer-reviewed technical articles that deal with the theory and applications of network science and the interconnections among the elements in a system that form a network. In particular, the IEEE Transactions on Network Science and Engineering publishes articles on understanding, prediction, and control of structures and behaviors of networks at the fundamental level. The types of networks covered include physical or engineered networks, information networks, biological networks, semantic networks, economic networks, social networks, and ecological networks. Aimed at discovering common principles that govern network structures, network functionalities and behaviors of networks, the journal seeks articles on understanding, prediction, and control of structures and behaviors of networks. Another trans-disciplinary focus of the IEEE Transactions on Network Science and Engineering is the interactions between and co-evolution of different genres of networks.
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