ToonCrafter: Generative Cartoon Interpolation

IF 7.8 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Jinbo Xing, Hanyuan Liu, Menghan Xia, Yong Zhang, Xintao Wang, Ying Shan, Tien-Tsin Wong
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引用次数: 0

Abstract

We introduce ToonCrafter, a novel approach that transcends traditional correspondence-based cartoon video interpolation, paving the way for generative interpolation. Traditional methods, that implicitly assume linear motion and the absence of complicated phenomena like dis-occlusion, often struggle with the exaggerated non-linear and large motions with occlusion commonly found in cartoons, resulting in implausible or even failed interpolation results. To overcome these limitations, we explore the potential of adapting live-action video priors to better suit cartoon interpolation within a generative framework. ToonCrafter effectively addresses the challenges faced when applying live-action video motion priors to generative cartoon interpolation. First, we design a toon rectification learning strategy that seamlessly adapts live-action video priors to the cartoon domain, resolving the domain gap and content leakage issues. Next, we introduce a dual-reference-based 3D decoder to compensate for lost details due to the highly compressed latent prior spaces, ensuring the preservation of fine details in interpolation results. Finally, we design a flexible sketch encoder that empowers users with interactive control over the interpolation results. Experimental results demonstrate that our proposed method not only produces visually convincing and more natural dynamics, but also effectively handles dis-occlusion. The comparative evaluation demonstrates the notable superiority of our approach over existing competitors. Code and model weights are available at https://doubiiu.github.io/projects/ToonCrafter
ToonCrafter:生成式卡通插值
我们介绍的 ToonCrafter 是一种新颖的方法,它超越了传统的基于对应关系的卡通视频插值,为生成插值铺平了道路。传统方法隐含地假定了线性运动和不存在不闭塞等复杂现象,但在处理动画片中常见的夸张非线性运动和带有闭塞的大运动时往往力不从心,导致插值结果难以置信甚至失败。为了克服这些局限性,我们探索了在生成框架内调整真人视频先验以更好地适应卡通插值的可能性。ToonCrafter 有效地解决了将真人视频运动先验应用于生成式卡通插值时所面临的挑战。首先,我们设计了一种卡通矫正学习策略,将真人视频前验无缝调整到卡通领域,解决了领域差距和内容泄漏问题。其次,我们引入了基于双参考的 3D 解码器,以补偿因高度压缩的潜先验空间而丢失的细节,确保插值结果中精细细节的保留。最后,我们设计了一种灵活的草图编码器,使用户能够对插值结果进行交互式控制。实验结果表明,我们提出的方法不仅能产生视觉上令人信服且更自然的动态效果,还能有效处理不闭塞现象。对比评估结果表明,我们的方法明显优于现有的竞争对手。代码和模型权重见 https://doubiiu.github.io/projects/ToonCrafter。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
ACM Transactions on Graphics
ACM Transactions on Graphics 工程技术-计算机:软件工程
CiteScore
14.30
自引率
25.80%
发文量
193
审稿时长
12 months
期刊介绍: ACM Transactions on Graphics (TOG) is a peer-reviewed scientific journal that aims to disseminate the latest findings of note in the field of computer graphics. It has been published since 1982 by the Association for Computing Machinery. Starting in 2003, all papers accepted for presentation at the annual SIGGRAPH conference are printed in a special summer issue of the journal.
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