Anisotropic Specular Image-Based Lighting Based on BRDF Major Axis Sampling

IF 2.7 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Giovanni Cocco, Cédric Zanni, Xavier Chermain
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引用次数: 0

Abstract

Anisotropic specular appearances are ubiquitous in the environment: brushed stainless steel pans, kettles, elevator walls, fur, or scratched plastics. Real-time rendering of these materials with image-based lighting is challenging due to the complex shape of the bidirectional reflectance distribution function (BRDF). We propose an anisotropic specular image-based lighting method that can serve as a drop-in replacement for the standard bent normal technique [Rev11]. Our method yields more realistic results with a 50% increase in computation time of the previous technique, using the same high dynamic range (HDR) preintegrated environment image. We use several environment samples positioned along the major axis of the specular microfacet BRDF. We derive an analytic formula to determine the two closest and two farthest points from the reflected direction on an approximation of the BRDF confidence region boundary. The two farthest points define the BRDF major axis, while the two closest points are used to approximate the BRDF width. The environment level of detail is derived from the BRDF width and the distance between the samples. We extensively compare our method with the bent normal technique and the ground truth using the GGX specular BRDF.

基于 BRDF 主轴采样的各向异性镜面图像照明
各向异性镜面外观在环境中无处不在:拉丝不锈钢锅、水壶、电梯墙壁、毛皮或刮伤的塑料。由于双向反射分布函数(BRDF)形状复杂,使用基于图像的照明技术实时渲染这些材料具有挑战性。我们提出了一种基于各向异性镜面反射图像的照明方法,可以直接替代标准的弯曲法线技术 [Rev11]。使用相同的高动态范围(HDR)预集成环境图像,我们的方法能产生更逼真的结果,而计算时间只比前一种技术增加 50%。我们使用沿镜面微面 BRDF 主轴定位的多个环境样本。我们推导出一个解析公式,用于确定 BRDF 置信区域边界近似值上距离反射方向最近和最远的两个点。最远的两个点定义 BRDF 主轴,而最近的两个点则用于近似 BRDF 宽度。环境详细程度由 BRDF 宽度和样本之间的距离得出。我们使用 GGX 镜面 BRDF 将我们的方法与弯曲法线技术和地面实况进行了广泛比较。
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来源期刊
Computer Graphics Forum
Computer Graphics Forum 工程技术-计算机:软件工程
CiteScore
5.80
自引率
12.00%
发文量
175
审稿时长
3-6 weeks
期刊介绍: Computer Graphics Forum is the official journal of Eurographics, published in cooperation with Wiley-Blackwell, and is a unique, international source of information for computer graphics professionals interested in graphics developments worldwide. It is now one of the leading journals for researchers, developers and users of computer graphics in both commercial and academic environments. The journal reports on the latest developments in the field throughout the world and covers all aspects of the theory, practice and application of computer graphics.
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