Ray Tracing Animated Displaced Micro-Meshes

IF 2.7 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Holger Gruen, Carsten Benthin, Andrew Kensler, Joshua Barczak, David McAllister
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引用次数: 0

Abstract

We present a new method that allows efficient ray tracing of virtually artefact-free animated displaced micro-meshes (DMMs) [MMT23] and preserves their low memory footprint and low BVH build and update cost. DMMs allow for compact representation of micro-triangle geometry through hierarchical encoding of displacements. Displacements are computed with respect to a coarse base mesh and are used to displace new vertices introduced during 1 : 4 subdivision of the base mesh. Applying non-rigid transformation to the base mesh can result in silhouette and normal artefacts (see Figure 1) during animation. We propose an approach which prevents these artefacts by interpolating transformation matrices before applying them to the DMM representation. Our interpolation-based algorithm does not change DMM data structures and it allows for efficient bounding of animated micro-triangle geometry which is essential for fast tessellation-free ray tracing of animated DMMs.

光线追踪动画位移微切口
我们提出了一种新方法,可对几乎无伪影的动画位移微模型(DMMs)[MMT23]进行高效光线追踪,并保留其低内存占用率和低 BVH 构建与更新成本。DMM 通过对位移进行分层编码,可以紧凑地表示微三角形几何图形。位移是相对于粗略的基础网格计算的,用于对基础网格进行 1 : 4 细分时引入的新顶点进行位移。在动画制作过程中,对基本网格进行非刚性变换可能会产生轮廓和法线伪影(见图 1)。我们提出了一种方法,在将变换矩阵应用到 DMM 表示之前对其进行插值,从而防止出现这些假象。我们基于插值的算法不会改变 DMM 的数据结构,而且可以高效地限定动画微三角形几何图形,这对于快速无细分光线追踪动画 DMM 至关重要。
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来源期刊
Computer Graphics Forum
Computer Graphics Forum 工程技术-计算机:软件工程
CiteScore
5.80
自引率
12.00%
发文量
175
审稿时长
3-6 weeks
期刊介绍: Computer Graphics Forum is the official journal of Eurographics, published in cooperation with Wiley-Blackwell, and is a unique, international source of information for computer graphics professionals interested in graphics developments worldwide. It is now one of the leading journals for researchers, developers and users of computer graphics in both commercial and academic environments. The journal reports on the latest developments in the field throughout the world and covers all aspects of the theory, practice and application of computer graphics.
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