GLTScene: Global-to-Local Transformers for Indoor Scene Synthesis with General Room Boundaries

IF 2.7 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Yijie Li, Pengfei Xu, Junquan Ren, Zefan Shao, Hui Huang
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引用次数: 0

Abstract

We present GLTScene, a novel data-driven method for high-quality furniture layout synthesis with general room boundaries as conditions. This task is challenging since the existing indoor scene datasets do not cover the variety of general room boundaries. We incorporate the interior design principles with learning techniques and adopt a global-to-local strategy for this task. Globally, we learn the placement of furniture objects from the datasets without considering their alignment. Locally, we learn the alignment of furniture objects relative to their nearest walls, according to the alignment principle in interior design. The global placement and local alignment of furniture objects are achieved by two transformers respectively. We compare our method with several baselines in the task of furniture layout synthesis with general room boundaries as conditions. Our method outperforms these baselines both quantitatively and qualitatively. We also demonstrate that our method can achieve other conditional layout synthesis tasks, including object-level conditional generation and attribute-level conditional generation. The code is publicly available at https://github.com/WWalter-Lee/GLTScene.

GLTScene:用于具有一般房间边界的室内场景合成的全局到局部变换器
我们介绍的 GLTScene 是一种新型的数据驱动方法,用于以一般房间边界为条件合成高质量的家具布局。这项任务极具挑战性,因为现有的室内场景数据集无法涵盖各种一般房间边界。我们将室内设计原理与学习技术相结合,采用从全局到局部的策略来完成这项任务。从全局来看,我们从数据集中学习家具对象的摆放位置,而不考虑它们的对齐情况。在局部,我们根据室内设计中的对齐原则,学习家具对象相对于其最近墙壁的对齐方式。家具对象的全局摆放和局部对齐分别由两个变换器实现。在以一般房间边界为条件的家具布局合成任务中,我们将我们的方法与几种基准方法进行了比较。我们的方法在数量和质量上都优于这些基线方法。我们还证明了我们的方法可以实现其他条件布局合成任务,包括对象级条件生成和属性级条件生成。代码可在 https://github.com/WWalter-Lee/GLTScene 公开获取。
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来源期刊
Computer Graphics Forum
Computer Graphics Forum 工程技术-计算机:软件工程
CiteScore
5.80
自引率
12.00%
发文量
175
审稿时长
3-6 weeks
期刊介绍: Computer Graphics Forum is the official journal of Eurographics, published in cooperation with Wiley-Blackwell, and is a unique, international source of information for computer graphics professionals interested in graphics developments worldwide. It is now one of the leading journals for researchers, developers and users of computer graphics in both commercial and academic environments. The journal reports on the latest developments in the field throughout the world and covers all aspects of the theory, practice and application of computer graphics.
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