Inverse Garment and Pattern Modeling with a Differentiable Simulator

IF 2.7 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Boyang Yu, Frederic Cordier, Hyewon Seo
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引用次数: 0

Abstract

The capability to generate simulation-ready garment models from 3D shapes of clothed people will significantly enhance the interpretability of captured geometry of real garments, as well as their faithful reproduction in the digital world. This will have notable impact on fields like shape capture in social VR, and virtual try-on in the fashion industry. To align with the garment modeling process standardized by the fashion industry and cloth simulation software, it is required to recover 2D patterns, which are then placed around the wearer's body model and seamed prior to the draping simulation. This involves an inverse garment design problem, which is the focus of our work here: Starting with an arbitrary target garment geometry, our system estimates its animatable replica along with its corresponding 2D pattern. Built upon a differentiable cloth simulator, it runs an optimization process that is directed towards minimizing the deviation of the simulated garment shape from the target geometry, while maintaining desirable properties such as left-to-right symmetry. Experimental results on various real-world and synthetic data show that our method outperforms state-of-the-art methods in producing both high-quality garment models and accurate 2D patterns.

Abstract Image

利用可微分模拟器进行服装和图案逆向建模
从穿衣者的三维形状生成模拟就绪服装模型的能力,将大大提高真实服装几何形状捕捉的可解释性,以及在数字世界中的忠实再现。这将对社交虚拟现实中的形状捕捉和时装业中的虚拟试穿等领域产生显著影响。为了与时装业和布料仿真软件标准化的服装建模流程保持一致,需要恢复二维图案,然后将其放置在穿着者的身体模型周围,并在垂悬仿真之前进行缝合。这就涉及一个反服装设计问题,也是我们工作的重点:从任意的目标服装几何形状开始,我们的系统会估算出其动画复制品及其相应的二维图案。在可微分布料模拟器的基础上,它运行了一个优化过程,目的是最大限度地减少模拟服装形状与目标几何形状的偏差,同时保持理想的特性,如左右对称。在各种真实世界和合成数据上的实验结果表明,我们的方法在生成高质量服装模型和精确的二维图案方面优于最先进的方法。
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来源期刊
Computer Graphics Forum
Computer Graphics Forum 工程技术-计算机:软件工程
CiteScore
5.80
自引率
12.00%
发文量
175
审稿时长
3-6 weeks
期刊介绍: Computer Graphics Forum is the official journal of Eurographics, published in cooperation with Wiley-Blackwell, and is a unique, international source of information for computer graphics professionals interested in graphics developments worldwide. It is now one of the leading journals for researchers, developers and users of computer graphics in both commercial and academic environments. The journal reports on the latest developments in the field throughout the world and covers all aspects of the theory, practice and application of computer graphics.
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