Cinematic Gaussians: Real-Time HDR Radiance Fields with Depth of Field

IF 2.7 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Chao Wang, Krzysztof Wolski, Bernhard Kerbl, Ana Serrano, Mojtaba Bemana, Hans-Peter Seidel, Karol Myszkowski, Thomas Leimkühler
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Abstract

Radiance field methods represent the state of the art in reconstructing complex scenes from multi-view photos. However, these reconstructions often suffer from one or both of the following limitations: First, they typically represent scenes in low dynamic range (LDR), which restricts their use to evenly lit environments and hinders immersive viewing experiences. Secondly, their reliance on a pinhole camera model, assuming all scene elements are in focus in the input images, presents practical challenges and complicates refocusing during novel-view synthesis. Addressing these limitations, we present a lightweight method based on 3D Gaussian Splatting that utilizes multi-view LDR images of a scene with varying exposure times, apertures, and focus distances as input to reconstruct a high-dynamic-range (HDR) radiance field. By incorporating analytical convolutions of Gaussians based on a thin-lens camera model as well as a tonemapping module, our reconstructions enable the rendering of HDR content with flexible refocusing capabilities. We demonstrate that our combined treatment of HDR and depth of field facilitates real-time cinematic rendering, outperforming the state of the art.

Abstract Image

电影般的高斯具有景深的实时 HDR 辐射场
辐射场方法代表了从多视角照片重建复杂场景的最新技术水平。然而,这些重建方法往往存在以下一个或两个局限性:首先,它们通常以低动态范围(LDR)表示场景,这就限制了它们在光线均匀环境中的使用,妨碍了身临其境的观看体验。其次,它们依赖于针孔摄像机模型,假设所有场景元素在输入图像中都处于聚焦状态,这带来了实际挑战,并使小说视图合成过程中的重新聚焦变得复杂。为了解决这些局限性,我们提出了一种基于三维高斯拼接的轻量级方法,利用不同曝光时间、光圈和聚焦距离的场景多视角 LDR 图像作为输入,重建高动态范围(HDR)辐射场。通过结合基于薄透镜相机模型的高斯分析卷积以及色调映射模块,我们的重建技术能够渲染具有灵活再聚焦功能的 HDR 内容。我们证明,我们对 HDR 和景深的综合处理有助于实时电影渲染,其性能优于目前的技术水平。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Computer Graphics Forum
Computer Graphics Forum 工程技术-计算机:软件工程
CiteScore
5.80
自引率
12.00%
发文量
175
审稿时长
3-6 weeks
期刊介绍: Computer Graphics Forum is the official journal of Eurographics, published in cooperation with Wiley-Blackwell, and is a unique, international source of information for computer graphics professionals interested in graphics developments worldwide. It is now one of the leading journals for researchers, developers and users of computer graphics in both commercial and academic environments. The journal reports on the latest developments in the field throughout the world and covers all aspects of the theory, practice and application of computer graphics.
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