Gamifying the exploration of home mobility barriers for individuals with limited mobility: Scoping review

Q2 Health Professions
Luis Villarreal Laguna , Carla Sílvia Fernandes , Joana Campos , Marta Campos Ferreira
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引用次数: 0

Abstract

As advancements in the health sector continue to improve, people are living longer and increasingly aging in place. However, aging is often accompanied by disabilities and mobility issues. Whether these issues develop gradually or suddenly, many homes are not equipped to accommodate such changes, resulting in significant mobility barriers. This document presents a systematic review focusing on three key areas: “Home Barriers and Modification”, “Accessibilities and Disabilities”, and “Gamification and Assistive Technologies”. The aim is to synthesize existing knowledge and explore the interconnections among these topics. The primary objective of this review is to examine how gamification can be utilized to identify barriers within the homes of individuals with disabilities. Despite numerous advancements and available technologies, the review reveals a paucity of research on the application of gamification in this context, highlighting a promising area for future investigation. Additionally, the review underscores the benefits of home modifications to enhance accessibility, emphasizing the potential for significant improvements in the quality of life for individuals with disabilities.
游戏化探索行动不便者的家庭行动障碍:范围界定审查
随着卫生领域的不断进步,人们的寿命越来越长,越来越多的人开始居家养老。然而,老龄化往往伴随着残疾和行动不便问题。无论这些问题是逐渐产生的还是突然出现的,许多家庭都不具备适应这种变化的设备,从而导致严重的行动障碍。本文件对三个关键领域进行了系统回顾:"家居障碍与改造"、"无障碍与残疾 "以及 "游戏化与辅助技术"。目的是综合现有知识,探索这些主题之间的相互联系。本综述的主要目的是研究如何利用游戏化来识别残疾人家庭中的障碍。尽管在这方面取得了许多进展,也有许多可用的技术,但综述显示,有关游戏化在这方面应用的研究还很少,这为今后的调查提供了一个前景广阔的领域。此外,综述还强调了家庭改造对提高无障碍环境的益处,强调了显著改善残疾人生活质量的潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Smart Health
Smart Health Computer Science-Computer Science Applications
CiteScore
6.50
自引率
0.00%
发文量
81
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