Virtual reality in medical education: Effectiveness of Immersive Virtual Anatomy Laboratory (IVAL) compared to traditional learning approaches

IF 3.7 2区 工程技术 Q1 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE
Mohammed Kadri , Fatima-Ezzahra Boubakri , Timothy Teo , Fatima-Zahra Kaghat , Ahmed Azough , Khalid Alaoui Zidani
{"title":"Virtual reality in medical education: Effectiveness of Immersive Virtual Anatomy Laboratory (IVAL) compared to traditional learning approaches","authors":"Mohammed Kadri ,&nbsp;Fatima-Ezzahra Boubakri ,&nbsp;Timothy Teo ,&nbsp;Fatima-Zahra Kaghat ,&nbsp;Ahmed Azough ,&nbsp;Khalid Alaoui Zidani","doi":"10.1016/j.displa.2024.102870","DOIUrl":null,"url":null,"abstract":"<div><div>Immersive Virtual Anatomy Laboratory (IVAL) is an innovative learning tool that combines virtual reality and serious games elements to enhance anatomy education. This experimental study compares IVAL with traditional learning methods in terms of educational effectiveness and user acceptance. An experimental design was implemented with 120 undergraduate health-science students, randomly assigned to two groups: an experimental group using IVAL, and a control group following traditional learning methods. Data collection focused on quantitative measures such as pretest and posttest vocabulary assessment scores and task completion times, alongside qualitative measures obtained through a user experience questionnaire. This study utilizes the Technology Acceptance Model (TAM), incorporating variables such as Perceived Usefulness and Perceived Ease of Use. Results revealed significant improvements in the experimental group, with a 55.95% increase in vocabulary scores and an 18.75% reduction in task completion times compared to the control group. Qualitative data indicated that IVAL users reported greater Perceived Usefulness of the technology, improved Perceived Ease of Use, a more positive Attitude Towards Using IVAL, and stronger Behavioral Intention to continue using IVAL for anatomy learning. This study demonstrates that the integration of immersive virtual reality in the IVAL approach offers a promising method to enhance anatomy education. The findings provide insights into the effectiveness of immersive learning environments in improving learning outcomes and user acceptance. While further research is needed to explore long-term effects, this innovative approach not only enhances the effectiveness and enjoyment of anatomy learning but also provides valuable data on optimizing educational technology for improved learning outcomes.</div></div>","PeriodicalId":50570,"journal":{"name":"Displays","volume":"85 ","pages":"Article 102870"},"PeriodicalIF":3.7000,"publicationDate":"2024-11-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Displays","FirstCategoryId":"5","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0141938224002348","RegionNum":2,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, HARDWARE & ARCHITECTURE","Score":null,"Total":0}
引用次数: 0

Abstract

Immersive Virtual Anatomy Laboratory (IVAL) is an innovative learning tool that combines virtual reality and serious games elements to enhance anatomy education. This experimental study compares IVAL with traditional learning methods in terms of educational effectiveness and user acceptance. An experimental design was implemented with 120 undergraduate health-science students, randomly assigned to two groups: an experimental group using IVAL, and a control group following traditional learning methods. Data collection focused on quantitative measures such as pretest and posttest vocabulary assessment scores and task completion times, alongside qualitative measures obtained through a user experience questionnaire. This study utilizes the Technology Acceptance Model (TAM), incorporating variables such as Perceived Usefulness and Perceived Ease of Use. Results revealed significant improvements in the experimental group, with a 55.95% increase in vocabulary scores and an 18.75% reduction in task completion times compared to the control group. Qualitative data indicated that IVAL users reported greater Perceived Usefulness of the technology, improved Perceived Ease of Use, a more positive Attitude Towards Using IVAL, and stronger Behavioral Intention to continue using IVAL for anatomy learning. This study demonstrates that the integration of immersive virtual reality in the IVAL approach offers a promising method to enhance anatomy education. The findings provide insights into the effectiveness of immersive learning environments in improving learning outcomes and user acceptance. While further research is needed to explore long-term effects, this innovative approach not only enhances the effectiveness and enjoyment of anatomy learning but also provides valuable data on optimizing educational technology for improved learning outcomes.
医学教育中的虚拟现实技术:沉浸式虚拟解剖实验室(IVAL)与传统学习方法的效果比较
沉浸式虚拟解剖实验室(IVAL)是一种创新的学习工具,它结合了虚拟现实和严肃游戏元素,以加强解剖学教育。本实验研究比较了 IVAL 与传统学习方法在教育效果和用户接受度方面的差异。研究采用实验设计,将 120 名健康科学专业的本科生随机分配到两组:使用 IVAL 的实验组和采用传统学习方法的对照组。数据收集的重点是前测和后测词汇量评估分数和任务完成时间等定量指标,以及通过用户体验问卷获得的定性指标。本研究采用了技术接受模型(TAM),将感知有用性和感知易用性等变量纳入其中。结果显示,与对照组相比,实验组有明显改善,词汇量得分提高了 55.95%,任务完成时间缩短了 18.75%。定性数据表明,IVAL 用户对该技术的 "感知有用性 "更高,"感知易用性 "得到改善,对使用 IVAL 持更积极的态度,并有更强烈的行为意向继续使用 IVAL 进行解剖学学习。这项研究表明,在 IVAL 方法中整合沉浸式虚拟现实技术为加强解剖学教育提供了一种很有前景的方法。研究结果为身临其境的学习环境在提高学习效果和用户接受度方面的有效性提供了启示。虽然还需要进一步的研究来探索长期效果,但这种创新方法不仅提高了解剖学学习的效果和乐趣,还为优化教育技术以提高学习效果提供了宝贵的数据。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
Displays
Displays 工程技术-工程:电子与电气
CiteScore
4.60
自引率
25.60%
发文量
138
审稿时长
92 days
期刊介绍: Displays is the international journal covering the research and development of display technology, its effective presentation and perception of information, and applications and systems including display-human interface. Technical papers on practical developments in Displays technology provide an effective channel to promote greater understanding and cross-fertilization across the diverse disciplines of the Displays community. Original research papers solving ergonomics issues at the display-human interface advance effective presentation of information. Tutorial papers covering fundamentals intended for display technologies and human factor engineers new to the field will also occasionally featured.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信