Pain Management in Cancer Patients: The Effectiveness of Digital Game-based Interventions: A Rapid Literature Review.

IF 2.3 Q3 MEDICAL INFORMATICS
Healthcare Informatics Research Pub Date : 2024-10-01 Epub Date: 2024-10-31 DOI:10.4258/hir.2024.30.4.297
Behrouz Alizadeh Savareh, Zahra Karandish, Fardis Farhoudi, Azadeh Bashiri
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Abstract

Objectives: Pain is a common side effect of cancer that negatively impacts biopsychosocial well-being and quality of life. There has been increasing interest in using digital game interventions for managing pain in cancer patients. The present study aimed to consolidate and summarize knowledge regarding the role of games in reducing pain among cancer patients and enhancing their overall quality of life.

Methods: We reviewed studies published between 2000 and April 8, 2023, from databases such as PubMed, Scopus, and Web of Science. The focus was on determining the impact of health games on pain management in cancer patients.

Results: An initial search identified 2,544 studies, which were narrowed down to 10 relevant articles after removing duplicates and assessing quality. These studies examined the use of mobile and computer games across various types of cancer, including both pediatric and adult cases. The findings indicate that digital games, particularly those utilizing virtual reality technologies, can diminish pain and anxiety while enhancing treatment outcomes. Overall, the application of these technologies has the potential to improve cancer treatment.

Conclusions: Digital game interventions empower cancer patients by fostering effective communication and patient-centered approaches, which enhance perceptions, outcomes, and overall well-being. These games provide real-time feedback and facilitate interaction with healthcare professionals, which promotes self-management and boosts patient motivation and adherence to treatment protocols. As personalized educational platforms, they increase engagement through educational resources and symptom tracking, while also encouraging physical activity. Furthermore, they act as distraction tools during painful procedures, presenting new research opportunities in pain management and enhancing overall quality of life.

癌症患者的疼痛管理:基于数字游戏的干预措施的有效性:快速文献综述
目的:疼痛是癌症的一种常见副作用,会对生物心理社会福祉和生活质量产生负面影响。越来越多的人开始关注使用数字游戏干预来控制癌症患者的疼痛。本研究旨在整合和总结有关游戏在减轻癌症患者疼痛和提高其整体生活质量方面作用的知识:我们从 PubMed、Scopus 和 Web of Science 等数据库中查阅了 2000 年至 2023 年 4 月 8 日期间发表的研究。研究重点是确定健康游戏对癌症患者疼痛管理的影响:初步搜索发现了 2,544 项研究,在删除重复研究并评估质量后,筛选出 10 篇相关文章。这些研究考察了手机和电脑游戏在各类癌症中的使用情况,包括儿童和成人病例。研究结果表明,数字游戏,尤其是那些利用虚拟现实技术的游戏,可以减轻疼痛和焦虑,同时提高治疗效果。总之,这些技术的应用有可能改善癌症治疗:数字游戏干预通过促进有效沟通和以患者为中心的方法增强了癌症患者的能力,从而提高了患者的认知、治疗效果和整体健康水平。这些游戏可提供实时反馈,促进与医护人员的互动,从而促进自我管理,提高患者的积极性和对治疗方案的依从性。作为个性化的教育平台,它们通过教育资源和症状跟踪提高参与度,同时还鼓励体育锻炼。此外,这些游戏还可以在痛苦的治疗过程中起到分散注意力的作用,为疼痛管理和提高整体生活质量提供了新的研究机会。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Healthcare Informatics Research
Healthcare Informatics Research MEDICAL INFORMATICS-
CiteScore
4.90
自引率
6.90%
发文量
44
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