Serious Games for Serious Pain: Development and Initial Testing of a Cognitive Behavioral Therapy Game for Patients With Advanced Cancer Pain.

IF 3.3 Q2 ONCOLOGY
JCO Clinical Cancer Informatics Pub Date : 2024-11-01 Epub Date: 2024-11-15 DOI:10.1200/CCI.24.00111
Desiree R Azizoddin, Sara M DeForge, Robert R Edwards, Ashton R Baltazar, Kristin L Schreiber, Matthew Allsop, Justice Banson, Gabe Oseuguera, Michael Businelle, James A Tulsky, Andrea C Enzinger
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Abstract

Purpose: Cancer-related pain is prevalent among people with advanced cancer. To improve accessibility and engagement with pain-cognitive behavioral therapy (pain-CBT), we developed and tested a serious game hosted within a mobile health intervention that delivers pain-CBT and pharmacologic support. The game focuses on teaching and practicing cognitive restructuring (CR), a central pain-CBT intervention component.

Methods: The pain-CBT game was developed through partnerships with commercial and academic game developers, graphic designers, clinical experts, and patients. Patients with metastatic cancer and pain participated in iterative, semistructured interviews. They described their experience playing each level and reflected on relevance, clarity, usability, and potential changes. Content codes captured patients' suggestions and informed game refinements.

Results: The final game includes five levels that prompt players to distinguish between adaptive and maladaptive thoughts that are pain- and cancer-specific. The levels vary in objective (eg, hiking and sledding), interaction type (eg, dragging and tapping), and mode of feedback (eg, audio and animation). Fourteen participants reviewed the game. Patients appreciated the pain- and cancer-specific thought examples, with a few noting that the thoughts made them feel less alone. Many stated that the game was fun, relatable, and an engaging distraction. Others noted that the game provided helpful CR practice and prompted reflection. For example, one 40-year-old woman said the game "brings [a thought] to the forefront so you can acknowledge it, and then maybe you could let it go or… do something about it."

Conclusion: Patients coping with cancer pain found the CR game helpful, enjoyable, and satisfactory. Serious games have the potential to increase engagement while facilitating learning and rehearsal of psychological skills for pain. Future testing will evaluate the efficacy of this serious game.

针对严重疼痛的严肃游戏:针对晚期癌症疼痛患者的认知行为疗法游戏的开发和初步测试》(Serious Games for Serious Pain: Development and Initial Testing of a Cognitive Behavioral Therapy Game for Patients With Advanced Cancer Pain.
目的:癌症相关疼痛在晚期癌症患者中十分普遍。为了提高疼痛认知行为疗法(pain-CBT)的可及性和参与度,我们开发并测试了一款在移动健康干预中提供疼痛认知行为疗法和药物支持的严肃游戏。该游戏的重点是教授和练习认知重组(CR),这是疼痛认知行为疗法的核心干预内容:方法:疼痛-CBT 游戏是通过与商业和学术游戏开发商、图形设计师、临床专家和患者合作开发的。转移性癌症和疼痛患者参加了反复进行的半结构化访谈。他们描述了玩每一关游戏的经历,并对游戏的相关性、清晰度、可用性和可能的变化进行了反思。内容代码收集了患者的建议,并为游戏的改进提供了依据:最终的游戏包括五个关卡,促使玩家区分适应性想法和不适应性想法,这些想法与疼痛和癌症有关。这些关卡的目标(如徒步旅行和滑雪橇)、互动类型(如拖动和点击)和反馈方式(如音频和动画)各不相同。14 名参与者对游戏进行了评测。患者们对游戏中针对疼痛和癌症的思想范例表示赞赏,一些患者指出这些思想让他们不再感到孤独。许多人表示,游戏很有趣、很有亲和力,可以分散注意力。还有人指出,游戏提供了有益的 CR 练习,并促使他们进行反思。例如,一位 40 岁的妇女说,游戏 "将[想法]带到了最前沿,这样你就可以承认它,然后也许你可以让它过去,或者......做点什么:应对癌症疼痛的患者认为 CR 游戏很有帮助、令人愉悦且令人满意。严肃游戏有可能提高参与度,同时促进疼痛心理技能的学习和演练。未来的测试将评估这款严肃游戏的功效。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
6.20
自引率
4.80%
发文量
190
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