On Flipping the Fréchet Distance

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Omrit Filtser, Mayank Goswami, Joseph S. B. Mitchell, Valentin Polishchuk
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Abstract

The classical and extensively-studied Fréchet distance between two curves is defined as an inf max, where the infimum is over all traversals of the curves, and the maximum is over all concurrent positions of the two agents. In this article we investigate a “flipped” Fréchet measure defined by a sup min – the supremum is over all traversals of the curves, and the minimum is over all concurrent positions of the two agents. This measure produces a notion of “social distance” between two curves (or general domains), where agents traverse curves while trying to stay as far apart as possible. We first study the flipped Fréchet measure between two polygonal curves in one and two dimensions, providing conditional lower bounds and matching algorithms. We then consider this measure on polygons, where it denotes the minimum distance that two agents can maintain while restricted to travel in or on the boundary of the same polygon. We investigate several variants of the problem in this setting, for some of which we provide linear-time algorithms. We draw connections between our proposed flipped Fréchet measure and existing related work in computational geometry, hoping that our new measure may spawn investigations akin to those performed for the Fréchet distance, and into further interesting problems that arise.

Abstract Image

关于翻转弗雷谢特距离
两条曲线之间的弗雷谢特距离被定义为 inf max,其中最小值是曲线的所有遍历,最大值是两个代理的所有同时位置。在本文中,我们将研究一种 "翻转 "的弗雷谢特度量,其定义为 sup min - 上极大值是曲线的所有遍历,而最小值是两个代理的所有同时位置。这种度量产生了两个曲线(或一般域)之间的 "社会距离 "概念,即代理人在穿越曲线时尽量保持距离。我们首先研究了一维和二维两条多边形曲线之间的翻转弗雷谢特度量,提供了条件下限和匹配算法。然后,我们考虑多边形上的这一度量,它表示两个代理在被限制在同一多边形内或边界上行进时所能保持的最小距离。我们研究了该问题在这种情况下的几种变体,并为其中一些变体提供了线性时间算法。我们将我们提出的翻转弗雷谢特度量与计算几何中现有的相关工作联系起来,希望我们的新度量能引发与弗雷谢特距离类似的研究,并引发更多有趣的问题。
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来源期刊
Algorithmica
Algorithmica 工程技术-计算机:软件工程
CiteScore
2.80
自引率
9.10%
发文量
158
审稿时长
12 months
期刊介绍: Algorithmica is an international journal which publishes theoretical papers on algorithms that address problems arising in practical areas, and experimental papers of general appeal for practical importance or techniques. The development of algorithms is an integral part of computer science. The increasing complexity and scope of computer applications makes the design of efficient algorithms essential. Algorithmica covers algorithms in applied areas such as: VLSI, distributed computing, parallel processing, automated design, robotics, graphics, data base design, software tools, as well as algorithms in fundamental areas such as sorting, searching, data structures, computational geometry, and linear programming. In addition, the journal features two special sections: Application Experience, presenting findings obtained from applications of theoretical results to practical situations, and Problems, offering short papers presenting problems on selected topics of computer science.
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