Enhancing the Graduate Nursing Student Experience Through Gamification.

Pub Date : 2024-10-11 DOI:10.1097/01.NEP.0000000000001341
Kennedie Mims, Kenzie Lambert, Olivia Ross, Anna Maddox, Megan Funchess, Ken Taylor, Shane Garner, Susan McMullan, Amy Yerdon
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Abstract

Abstract: Gamification, the use of game-styled learning methods in non-game contexts, encourages student participation, increases learning motivation, and maximizes the amount of information students can retain. An intervention was designed utilizing gamification principles to reinforce material learned during a week-long regional anesthesia intensive. Students participated in team-based competitions consisting of knowledge-based questions, critical thinking, and hands-on ultrasound skills. Anonymous survey results demonstrated a statistically significant increase in post-intervention student knowledge, confidence, and motivation. This project's impact may encourage the integration of gamification in nursing education to increase student motivation and confidence while providing feedback to decrease knowledge gaps.

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通过游戏化增强护理研究生的体验。
摘要:游戏化是指在非游戏环境中使用游戏风格的学习方法,它能鼓励学生参与,提高学习积极性,并最大限度地增加学生所能保留的信息量。在为期一周的区域麻醉强化学习中,我们利用游戏化原则设计了一种干预措施来巩固所学材料。学生们参加了由知识性问题、批判性思维和超声波实践技能组成的团队竞赛。匿名调查结果显示,干预后学生的知识、信心和积极性都有了统计学意义上的显著提高。该项目的影响可能会鼓励将游戏化融入护理教育,以提高学生的积极性和信心,同时提供反馈以减少知识差距。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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