Brandy Murovec , Julia Spaniol , Behrang Keshavarz
{"title":"The role of image realism and expectation in illusory self-motion (vection) perception in younger and older adults","authors":"Brandy Murovec , Julia Spaniol , Behrang Keshavarz","doi":"10.1016/j.displa.2024.102868","DOIUrl":null,"url":null,"abstract":"<div><div>Research on the illusion of self-motion (vection) has primarily focused on younger adults, with few studies including older adults. In light of documented age differences in bottom-up and top-down perception and attention, the current study examined the impact of stimulus properties (speed), cognitive factors (expectancy), and a combination of both (stimulus realism) on vection in younger (18–35 years) and older (65+ years) adults. Participants were led to believe through manipulation of the study instructions that they were either likely or unlikely to experience vection before they were exposed to a rotating visual stimulus aimed to induce circular vection. Realism was manipulated by disrupting the global consistency of the visual stimulus comprised of an intact 360° panoramic photograph, resulting in two images (intact, scrambled). The speed of the stimulus was varied (faster, slower). Vection was measured using self-ratings of onset latency, duration, and intensity. Results showed that intact images produced more vection than scrambled images, especially at faster speeds. In contrast, expectation did not significantly impact vection. Overall, these patterns were similar across both age groups, although younger adults reported earlier vection onsets than older adults at faster speeds. These findings suggest that vection results from an interplay of stimulus-driven and cognitive factors in both younger and older adults.</div></div>","PeriodicalId":50570,"journal":{"name":"Displays","volume":"85 ","pages":"Article 102868"},"PeriodicalIF":3.7000,"publicationDate":"2024-10-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Displays","FirstCategoryId":"5","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0141938224002324","RegionNum":2,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, HARDWARE & ARCHITECTURE","Score":null,"Total":0}
引用次数: 0
Abstract
Research on the illusion of self-motion (vection) has primarily focused on younger adults, with few studies including older adults. In light of documented age differences in bottom-up and top-down perception and attention, the current study examined the impact of stimulus properties (speed), cognitive factors (expectancy), and a combination of both (stimulus realism) on vection in younger (18–35 years) and older (65+ years) adults. Participants were led to believe through manipulation of the study instructions that they were either likely or unlikely to experience vection before they were exposed to a rotating visual stimulus aimed to induce circular vection. Realism was manipulated by disrupting the global consistency of the visual stimulus comprised of an intact 360° panoramic photograph, resulting in two images (intact, scrambled). The speed of the stimulus was varied (faster, slower). Vection was measured using self-ratings of onset latency, duration, and intensity. Results showed that intact images produced more vection than scrambled images, especially at faster speeds. In contrast, expectation did not significantly impact vection. Overall, these patterns were similar across both age groups, although younger adults reported earlier vection onsets than older adults at faster speeds. These findings suggest that vection results from an interplay of stimulus-driven and cognitive factors in both younger and older adults.
期刊介绍:
Displays is the international journal covering the research and development of display technology, its effective presentation and perception of information, and applications and systems including display-human interface.
Technical papers on practical developments in Displays technology provide an effective channel to promote greater understanding and cross-fertilization across the diverse disciplines of the Displays community. Original research papers solving ergonomics issues at the display-human interface advance effective presentation of information. Tutorial papers covering fundamentals intended for display technologies and human factor engineers new to the field will also occasionally featured.