Perspectives of Australian healthcare professionals towards gamification in practice.

IF 2.6 4区 医学 Q3 NUTRITION & DIETETICS
Anita Stefoska-Needham, Allegra Leah Goldman
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引用次数: 0

Abstract

Aim: Gamification may be an effective tool in motivating sustained behaviour change. This study aimed to explore perspectives of Australian-based healthcare professionals, including dietitians, towards gamification in their practice when assisting patients/clients to achieve health-related goals.

Methods: Semi-structured online interviews were conducted with healthcare professionals. Data was audio-recorded, transcribed verbatim, de-identified and thematically analysed to identify key themes and inform the creation of personas.

Results: Six dietitians, two psychologists, two exercise physiologists, one medical specialist, with 1-24 years of work experience, participated. Most participants (n = 7, 64%) were unable to articulate a definition of gamification, however, when offered more context, they could identify examples. Overall, participants were positive towards gamification, regardless of prior experience/exposure. Three themes emerged; (1) Variable familiarity with gamification, (2) Context matters, (3) Barriers hinder engagement/adoption. Stage of career rather than profession influenced participants' views of gamification, as reflected in three characterising personas; 'Joel: Early-Career, Progressive', 'Bella: Mid-Career, Stable' and 'Sam: Advanced-Career, Expert'.

Conclusions: Findings suggest that gamification is not widely used in health practice in Australia. Concerns about participation costs and data privacy are adoption barriers. Promotion of the effectiveness of gamification as a valuable adjunct tool to encourage behaviour change needs support from peak bodies. Embedding gamification in university curricula could better prepare graduates to engage with gamification in future practice. Further research capturing more diverse healthcare professionals' perspectives is required to fully understand the potential of gamification to change health behaviours, and to design feasible gamified solutions.

澳大利亚医疗保健专业人员对游戏化实践的看法。
目的:游戏化可能是激励人们持续改变行为的有效工具。本研究旨在探讨澳大利亚医疗保健专业人员(包括营养师)在协助患者/客户实现健康相关目标时对游戏化的看法:对医护人员进行了半结构化在线访谈。对数据进行了录音、逐字记录、去标识和主题分析,以确定关键主题并为创建角色提供信息:有 6 名营养师、2 名心理学家、2 名运动生理学家和 1 名医学专家参加了此次调查,他们的工作经验为 1-24 年。大多数参与者(n = 7,64%)无法明确游戏化的定义,但是,当提供更多的背景信息时,他们可以找出一些例子。总体而言,参与者对游戏化持积极态度,无论之前是否有过经验/接触。出现了三个主题:(1)对游戏化的熟悉程度不一;(2)背景很重要;(3)参与/采用游戏化的障碍。职业生涯的阶段而非职业影响了参与者对游戏化的看法,这反映在三个角色上:"乔尔:职业生涯早期,不断进取","贝拉:职业生涯中期,稳定":结论:研究结果表明,游戏化在澳大利亚的医疗实践中并未得到广泛应用。对参与成本和数据隐私的担忧是采用游戏化的障碍。推广游戏化的有效性,将其作为鼓励行为改变的重要辅助工具,需要最高机构的支持。将游戏化纳入大学课程,可以让毕业生为在未来的实践中使用游戏化做好更充分的准备。要充分了解游戏化在改变健康行为方面的潜力,并设计出可行的游戏化解决方案,还需要进一步开展研究,收集更多不同医护专业人员的观点。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Nutrition & Dietetics
Nutrition & Dietetics 医学-营养学
CiteScore
6.40
自引率
16.10%
发文量
69
审稿时长
>12 weeks
期刊介绍: Nutrition & Dietetics is the official journal of the Dietitians Association of Australia. Covering all aspects of food, nutrition and dietetics, the Journal provides a forum for the reporting, discussion and development of scientifically credible knowledge related to human nutrition and dietetics. Widely respected in Australia and around the world, Nutrition & Dietetics publishes original research, methodology analyses, research reviews and much more. The Journal aims to keep health professionals abreast of current knowledge on human nutrition and diet, and accepts contributions from around the world.
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