Nintendo 3DS forensics: A secondhand case study

IF 2 4区 医学 Q3 COMPUTER SCIENCE, INFORMATION SYSTEMS
Huw O.L. Read , Konstantinos Xynos , Iain Sutherland , Matthew Bovee , Clyde Tamburro
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Abstract

Computer and console-based video games are an important part of the entertainment industry. Such devices may be found in evidence lockers as part of investigations, or overlooked as their intrinsic value to an investigation may not be well-understood. Modern games consoles provide network connectivity and functionality that allows a significant degree of interaction via peer-to-peer connections and/or the Internet. These gaming consoles store settings, user preferences, user information, and can capture photos, audio and video, all of which potentially contain forensic artifacts about a person of interest. Games consoles have a fixed lifespan, eventually superseded by newer models with an expanded range of capabilities. As there are significant numbers of consoles available on the secondhand market, there is clear evidence that older consoles remain in circulation even after production has ceased. What is unclear, however, is the actual extent of forensic data available within these consoles. This paper shares the results of a digital forensic case-study undertaken to assess what artifacts are retrievable based on ‘real-world’ dataset, particularly the aging, but popular Nintendo 3DS series. A total of 47 Nintendo 3DS/2DS handheld systems were purchased secondhand. They were forensically imaged then examined to identify what artifacts are commonly found ‘in the wild’ on these often overlooked systems. Results presented in this paper provide guidance to digital forensic investigators of what may be realistically obtained from these non-traditional devices.
任天堂 3DS 取证:二手案例研究
计算机和游戏机视频游戏是娱乐业的重要组成部分。此类设备可能作为调查的一部分出现在证据柜中,也可能因其对调查的内在价值不甚明了而被忽视。现代游戏机提供网络连接和功能,允许通过点对点连接和/或互联网进行大量互动。这些游戏机可存储设置、用户偏好、用户信息,并可捕捉照片、音频和视频,所有这些都可能包含有关嫌疑人的法证文物。游戏机有固定的使用寿命,最终会被功能更强大的更新机型所取代。由于二手市场上有大量游戏机,因此有明显证据表明,即使在停止生产后,旧游戏机仍在流通。然而,尚不清楚的是这些游戏机中实际存在的取证数据。本文分享了一项数字取证案例研究的结果,该研究旨在根据 "真实世界 "数据集,特别是老化但流行的任天堂 3DS 系列,评估有哪些人工制品可以检索。共有 47 台任天堂 3DS/2DS 手持系统被购买为二手货。对这些系统进行了取证成像,然后进行了检查,以确定在这些经常被忽视的系统上 "野外 "通常会发现哪些人工制品。本文介绍的结果为数字取证调查人员提供了指导,让他们了解从这些非传统设备上可以实际获得什么。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
5.90
自引率
15.00%
发文量
87
审稿时长
76 days
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