{"title":"A review of recent advances in 3D Gaussian Splatting for optimization and reconstruction","authors":"Jie Luo, Tianlun Huang, Weijun Wang, Wei Feng","doi":"10.1016/j.imavis.2024.105304","DOIUrl":null,"url":null,"abstract":"<div><div>3D Gaussian Splatting (3DGS) represents a significant breakthrough in computer graphics and vision, offering an explicit scene representation and novel view synthesis without the reliance on neural networks, unlike Neural Radiance Fields (NeRF). This paper provides a comprehensive survey of recent research on 3DGS optimization and reconstruction, with a particular focus on studies featuring published or forthcoming open-source code. In terms of optimization, the paper examines techniques such as compression, densification, splitting, anti-aliasing, and reflection enhancement. For reconstruction, it explores methods including surface mesh extraction, sparse-view object and scene reconstruction, large-scale scene reconstruction, and dynamic object and scene reconstruction. Through comparative analysis and case studies, the paper highlights the practical advantages of 3DGS and outlines future research directions, offering valuable insights for advancing the field.</div></div>","PeriodicalId":50374,"journal":{"name":"Image and Vision Computing","volume":"151 ","pages":"Article 105304"},"PeriodicalIF":4.2000,"publicationDate":"2024-10-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Image and Vision Computing","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0262885624004098","RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE","Score":null,"Total":0}
引用次数: 0
Abstract
3D Gaussian Splatting (3DGS) represents a significant breakthrough in computer graphics and vision, offering an explicit scene representation and novel view synthesis without the reliance on neural networks, unlike Neural Radiance Fields (NeRF). This paper provides a comprehensive survey of recent research on 3DGS optimization and reconstruction, with a particular focus on studies featuring published or forthcoming open-source code. In terms of optimization, the paper examines techniques such as compression, densification, splitting, anti-aliasing, and reflection enhancement. For reconstruction, it explores methods including surface mesh extraction, sparse-view object and scene reconstruction, large-scale scene reconstruction, and dynamic object and scene reconstruction. Through comparative analysis and case studies, the paper highlights the practical advantages of 3DGS and outlines future research directions, offering valuable insights for advancing the field.
期刊介绍:
Image and Vision Computing has as a primary aim the provision of an effective medium of interchange for the results of high quality theoretical and applied research fundamental to all aspects of image interpretation and computer vision. The journal publishes work that proposes new image interpretation and computer vision methodology or addresses the application of such methods to real world scenes. It seeks to strengthen a deeper understanding in the discipline by encouraging the quantitative comparison and performance evaluation of the proposed methodology. The coverage includes: image interpretation, scene modelling, object recognition and tracking, shape analysis, monitoring and surveillance, active vision and robotic systems, SLAM, biologically-inspired computer vision, motion analysis, stereo vision, document image understanding, character and handwritten text recognition, face and gesture recognition, biometrics, vision-based human-computer interaction, human activity and behavior understanding, data fusion from multiple sensor inputs, image databases.