Using Animation to Address Disparities in Kidney Transplantation.

IF 3 3区 医学 Q1 COMMUNICATION
Thomas Hugh Feeley, Liise K Kayler
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引用次数: 0

Abstract

This essay reviews an arts-based project based in Buffalo, New York, seeking to educate patients with kidney failure and their social network about the transplantation process. Through a multi-phase arts-based research project, informed by a community-based steering committee and key stakeholders, 33 educational animated videos were developed and tested for efficacy in samples of diverse patients at a regional transplant center. Animation was chosen for its potential to better explain health concepts more sensibly to patients and support knowledge dissemination to their social network, who may donate a kidney or support a recipient or donor. The videos are 2D, short in duration, and designed for easy viewing on small devices using characters, scenes, narration, and movement. Aesthetic choices reinforce learning: characters have confident posture, memorable features (e.g. hair style, clothing color) with minimal detail, and model diverse races, ethnicities, gender, and body types. Scenes feature light backgrounds, illuminate main images, and are as large as possible for small screens. Narration is slow, calm, and uses strategic pauses to introduce concepts. Movement is selective to reinforce the message (signaling). The animation was guided by self-efficacy theory and the cognitive theory of multimedia learning. Findings to date indicate promising results with respect to patient knowledge and the feasibility of using animation to address disparities in kidney transplantation. Figures illustrate the evolution of the project and provide examples of the art used to capture a given aspect of the transplantation process.

利用动画解决肾移植中的差异问题。
本文回顾了纽约州布法罗市的一个艺术项目,该项目旨在向肾衰竭患者及其社交网络宣传移植过程。通过一个多阶段的艺术研究项目,在社区指导委员会和主要利益相关者的指导下,开发了 33 个教育动画视频,并在地区移植中心对不同患者的样本进行了效果测试。之所以选择动画片,是因为动画片可以更好地向患者解释健康概念,并支持向他们的社交网络传播知识,这些社交网络可能会捐赠肾脏或支持受捐者或捐赠者。视频为二维,时长较短,采用人物、场景、旁白和动作设计,便于在小型设备上观看。美学上的选择加强了学习效果:人物姿态自信、特征(如发型、服装颜色)令人过目难忘且细节极少,并塑造了不同的种族、民族、性别和体型。场景采用浅色背景,照亮主要图像,屏幕尽可能小。旁白缓慢、平静,使用战略性停顿来介绍概念。动作是有选择的,以强化信息(信号)。该动画以自我效能理论和多媒体学习认知理论为指导。迄今为止的研究结果表明,在患者知识方面取得了可喜的成果,而且使用动画来解决肾移植中的差异问题也是可行的。图表说明了该项目的演变过程,并提供了用于捕捉移植过程某一特定方面的艺术示例。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
8.20
自引率
10.30%
发文量
184
期刊介绍: As an outlet for scholarly intercourse between medical and social sciences, this noteworthy journal seeks to improve practical communication between caregivers and patients and between institutions and the public. Outstanding editorial board members and contributors from both medical and social science arenas collaborate to meet the challenges inherent in this goal. Although most inclusions are data-based, the journal also publishes pedagogical, methodological, theoretical, and applied articles using both quantitative or qualitative methods.
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