The development of an augmented reality application for exercise prescription within paediatric oncology: App design and protocol of a pilot study.

IF 4.6 Q2 MATERIALS SCIENCE, BIOMATERIALS
Kim Straun, Hayley Marriott, Alba Solera-Sanchez, Stan Windsor, Marie A Neu, Elias Dreismickenbecker, Joerg Faber, Peter Wright
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引用次数: 0

Abstract

Background: Children and young people with cancer face barriers when engaging with exercise, such as treatment-related side effects, psychosocial burdens and lack of individualised provisions. Digital health tools, such as smartphone applications, have emerged as a promising driver to support healthcare provisions in exercise prescription among patients. It is vital to explore how such technologies can be developed more effectively in order to strengthen the evidence supporting their use and for more appropriate implementation within healthcare. This study aims to explore user experiences, preferences and suggested improvements from healthy children and young people aged 9-21 years. Methods: An augmented reality (AR) application was specifically developed for children and young people aged 9-21 years undergoing cancer treatment and a protocol for a pilot study was designed. The target sample of this pilot study is 90 healthy children and young people aged 9-21 years. Practical 30-min workshops will be conducted encouraging participants to engage with the smartphone app. Focus groups will explore participant experiences, preferences, and suggested improvements. Data will be analysed deductively with apriori themes derived from the semi-structured interviews. Discussion: Obtaining user experiences, preferences and suggested improvements is especially important for the development of novel apps, such as those prescribing exercise and using algorithms and augmented reality software. Results from this study will directly influence the development of an augmented reality application, which will also be applied within a long-term trial in paediatric oncology.

开发用于儿科肿瘤运动处方的增强现实应用:试点研究的应用程序设计和方案。
背景:患有癌症的儿童和青少年在参与运动时面临各种障碍,例如与治疗相关的副作用、社会心理负担以及缺乏个性化的规定。数字健康工具(如智能手机应用程序)已成为支持医疗保健机构为患者开具运动处方的有效驱动力。探索如何更有效地开发此类技术至关重要,以便加强支持其使用的证据,并在医疗保健中更恰当地实施。本研究旨在从 9-21 岁的健康儿童和青少年中探索用户体验、偏好和改进建议。研究方法专门为正在接受癌症治疗的 9-21 岁儿童和青少年开发了一款增强现实(AR)应用程序,并设计了试点研究方案。这项试点研究的目标样本是 90 名 9-21 岁的健康儿童和青少年。将举办 30 分钟的实用研讨会,鼓励参与者使用智能手机应用程序。焦点小组将探讨参与者的体验、偏好和改进建议。数据将根据半结构式访谈得出的先验主题进行演绎分析。讨论获取用户体验、偏好和改进建议对于开发新型应用程序尤为重要,例如开具运动处方、使用算法和增强现实软件的应用程序。本研究的结果将直接影响增强现实应用软件的开发,该应用软件也将应用于儿科肿瘤学的长期试验中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
ACS Applied Bio Materials
ACS Applied Bio Materials Chemistry-Chemistry (all)
CiteScore
9.40
自引率
2.10%
发文量
464
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