Identifying barriers to providing daily playtime for cats: A survey-based approach using COM-B analysis

IF 2.2 2区 农林科学 Q1 AGRICULTURE, DAIRY & ANIMAL SCIENCE
Mikel Delgado , Ellen Marcinkiewicz , Paul Rhodes , Sarah L.H. Ellis
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Abstract

Play behaviour is often considered a sign of good welfare in companion animals. To meet their pets’ environmental needs, owners are encouraged to provide opportunities for the expression of natural behaviours. Owners can provide cats with an outlet for hunting behaviour through interactive play, where they move a wand toy in a way that mimics prey. However, not all owners play this way regularly, or at all, with their cats. In this study, we implemented part of the Behaviour Change Wheel framework, specifically the COM-B model in relation to human behaviour change, via an online survey to assess barriers (in the areas of Capability, Opportunity, and Motivation) for owners playing with their cats with wand toys and to quantify and understand current owner-cat play behaviour. Forty-seven percent of owners reported playing with their cat regularly in a baseline survey of 1599 respondents from 47 countries. Using COM-B analysis, we identified several barriers to playing relating to capability, opportunity, and motivation. Specific examples included being too mentally or physically tired, forgetting to play with their cat, not having time due to work, not being able to make play a daily habit, life getting in the way and the perception that their cat seems to prefer other toys or activities to wand toys. Greater knowledge about play and identifying fewer barriers were associated with more frequent interactive wand toy play. Interventions to improve feline welfare should focus on helping cat owners overcome these identified capability, opportunity, and motivation barriers.
识别为猫咪提供日常游戏时间的障碍:基于调查的 COM-B 分析法
玩耍行为通常被认为是伴侣动物良好福利的标志。为了满足宠物对环境的需求,我们鼓励主人为宠物提供表现自然行为的机会。主人可以通过互动游戏为猫咪提供狩猎行为的出口,在互动游戏中,猫咪会以模仿猎物的方式移动魔杖玩具。然而,并不是所有的主人都经常或根本不与猫咪玩这种游戏。在这项研究中,我们通过在线调查实施了 "行为改变轮 "框架的一部分,特别是与人类行为改变相关的 COM-B 模型,以评估主人与猫咪玩魔杖玩具的障碍(能力、机会和动机方面),并量化和了解当前主人与猫咪的游戏行为。在对来自 47 个国家的 1599 名受访者进行的基线调查中,47% 的主人表示经常与猫咪玩耍。通过 COM-B 分析,我们发现了与能力、机会和动机有关的玩耍障碍。具体例子包括精神或身体过于疲惫、忘记与猫咪玩耍、因工作原因没有时间、无法将玩耍作为日常习惯、生活受到阻碍以及认为猫咪似乎更喜欢其他玩具或活动而不是魔杖玩具。对游戏的更多了解和发现更少的障碍与更频繁地玩互动魔杖玩具有关。改善猫科动物福利的干预措施应侧重于帮助猫主人克服这些已发现的能力、机会和动机障碍。
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来源期刊
Applied Animal Behaviour Science
Applied Animal Behaviour Science 农林科学-行为科学
CiteScore
4.40
自引率
21.70%
发文量
191
审稿时长
18.1 weeks
期刊介绍: This journal publishes relevant information on the behaviour of domesticated and utilized animals. Topics covered include: -Behaviour of farm, zoo and laboratory animals in relation to animal management and welfare -Behaviour of companion animals in relation to behavioural problems, for example, in relation to the training of dogs for different purposes, in relation to behavioural problems -Studies of the behaviour of wild animals when these studies are relevant from an applied perspective, for example in relation to wildlife management, pest management or nature conservation -Methodological studies within relevant fields The principal subjects are farm, companion and laboratory animals, including, of course, poultry. The journal also deals with the following animal subjects: -Those involved in any farming system, e.g. deer, rabbits and fur-bearing animals -Those in ANY form of confinement, e.g. zoos, safari parks and other forms of display -Feral animals, and any animal species which impinge on farming operations, e.g. as causes of loss or damage -Species used for hunting, recreation etc. may also be considered as acceptable subjects in some instances -Laboratory animals, if the material relates to their behavioural requirements
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