{"title":"A Human-centred Tactile Perception Device for Enhanced Learning","authors":"Pooja Shenoy , Tarun Kumar","doi":"10.1016/j.procir.2024.06.005","DOIUrl":null,"url":null,"abstract":"<div><div>This study proposes a toy-based product that uses tactile perception to enhance memory retention and is carefully created for different learner groups. Every person falls somewhere within the spectrum of learners. As per educational psychology, there are 3 types of learner groups namely; visual, auditory, and kinesthetic learners. This concept focuses primarily on kinesthetic learning and its link to other forms of perception. According to the Cambridge dictionary, kinesthesia is ‘the ability to know where the parts of your body are and how they are moving’. Kinesthetic learning links the movement of the body with learning of different skills and acquiring knowledge. Among somatosensory sub-modalities, this product aims to incorporate tactile perceptions namely, touch and temperature into the development of the playable toy. Using different patterns, engravings, and fidget movements, this product aims to improve the field of education. TRIZ method of ideation and conceptualisation is used and a variety of different forms and functions are discussed. Primary research was conducted with 20 people to analyse the impact of certain tactile perceptions on mental cognitive processing. The study was done with several patterned discs and was then tracked using bio-monitoring and questionnaires. The results showed specific patterns to have increased cognitive functioning and awareness. Based on these results, further study was conducted with memory and skill-based tests. It was conducted while the subject used the discs. These concepts include the development of a line of various educational toys that serve as an advancement in the education industry. It aims to create further prototypes for testing. In essence, this study hopes to design and develop a product for learners of all ages to help them learn and retain knowledge faster.</div></div>","PeriodicalId":20535,"journal":{"name":"Procedia CIRP","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2024-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Procedia CIRP","FirstCategoryId":"1085","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S2212827124006486","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This study proposes a toy-based product that uses tactile perception to enhance memory retention and is carefully created for different learner groups. Every person falls somewhere within the spectrum of learners. As per educational psychology, there are 3 types of learner groups namely; visual, auditory, and kinesthetic learners. This concept focuses primarily on kinesthetic learning and its link to other forms of perception. According to the Cambridge dictionary, kinesthesia is ‘the ability to know where the parts of your body are and how they are moving’. Kinesthetic learning links the movement of the body with learning of different skills and acquiring knowledge. Among somatosensory sub-modalities, this product aims to incorporate tactile perceptions namely, touch and temperature into the development of the playable toy. Using different patterns, engravings, and fidget movements, this product aims to improve the field of education. TRIZ method of ideation and conceptualisation is used and a variety of different forms and functions are discussed. Primary research was conducted with 20 people to analyse the impact of certain tactile perceptions on mental cognitive processing. The study was done with several patterned discs and was then tracked using bio-monitoring and questionnaires. The results showed specific patterns to have increased cognitive functioning and awareness. Based on these results, further study was conducted with memory and skill-based tests. It was conducted while the subject used the discs. These concepts include the development of a line of various educational toys that serve as an advancement in the education industry. It aims to create further prototypes for testing. In essence, this study hopes to design and develop a product for learners of all ages to help them learn and retain knowledge faster.