Someday I want to go to the Guggenheim! A case study about adolescent learners’ foreign language enjoyment in a desktop virtual reality project

IF 5.4 3区 材料科学 Q2 CHEMISTRY, PHYSICAL
Michael Barcomb , Maiko Iwashita
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Abstract

The present instrumental case study explores the application of positive psychology in language education by investigating the ways in which two adolescent English as a foreign language learners engaged with a desktop virtual reality (VR) project. Foreign language enjoyment (FLE) represents a key positive emotion that enables students to persist at learning a foreign language, yet research about it is limited when it comes to the experiences of young learners in online settings. This study addresses this gap by offering a detailed examination of two adolescent English as a foreign language students from an online school in Japan who used Google Street View to craft and showcase desktop VR tours of personally relevant locations to each other, exploring to what extent this collaborative desktop VR project supports the learners' FLE. Given the overlap between the theoretical underpinnings of FLE (e.g., collaboration, creativity, authenticity) and the affordances of VR (e.g., creativity, interactivity, immersion), the research site was conceptualized as a rich space for examining FLE. Quantitative data include an FLE survey. Qualitative data include a co-constructed lesson plan, observations of state FLE episodes during desktop VR tours, and semi-structured interviews. Survey results indicated that the participants had high level of FLE prior to the start of the present study. An analysis of the qualitative data sources revealed that learners' state FLE surfaced consistently, enabling them to tap into their stable trait-level FLE to persist and enjoy the project. This multi-method examination of young adolescent learners' FLE provides perspective into desktop VR's potential for facilitating personalized, creatively expressive, and supportive language learning experiences.
有一天,我想去古根海姆!关于青少年学习者在桌面虚拟现实项目中享受外语乐趣的案例研究
本工具性案例研究通过调查两名青少年英语外语学习者参与桌面虚拟现实(VR)项目的方式,探索积极心理学在语言教育中的应用。外语乐趣(FLE)是一种关键的积极情绪,它能让学生坚持不懈地学习外语,但有关在线环境下青少年学习者体验的研究却十分有限。本研究针对这一空白,详细研究了日本一所在线学校的两名青少年英语作为外语的学生,他们使用谷歌街景制作并向彼此展示了与个人相关的地点的桌面 VR 旅游,探讨了这一协作性桌面 VR 项目在多大程度上支持了学习者的 FLE。鉴于 FLE 的理论基础(如协作、创造性、真实性)与 VR 的可负担性(如创造性、互动性、沉浸感)之间存在重叠,研究地点被概念化为研究 FLE 的丰富空间。定量数据包括一项 FLE 调查。定性数据包括共同构建的教案、桌面 VR 参观过程中对各州 FLE 情节的观察以及半结构式访谈。调查结果显示,在本研究开始之前,参与者的 FLE 水平较高。对定性数据源的分析表明,学习者的状态 FLE 持续浮现,使他们能够利用稳定的特质级 FLE 来坚持并享受项目。这种对青少年学习者 FLE 的多方法研究为桌面 VR 在促进个性化、创造性表达和支持性语言学习体验方面的潜力提供了视角。
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来源期刊
ACS Applied Energy Materials
ACS Applied Energy Materials Materials Science-Materials Chemistry
CiteScore
10.30
自引率
6.20%
发文量
1368
期刊介绍: ACS Applied Energy Materials is an interdisciplinary journal publishing original research covering all aspects of materials, engineering, chemistry, physics and biology relevant to energy conversion and storage. The journal is devoted to reports of new and original experimental and theoretical research of an applied nature that integrate knowledge in the areas of materials, engineering, physics, bioscience, and chemistry into important energy applications.
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