Game-Based Learning in Neuroscience: Key Terminology, Literature Survey, and How To Guide to Create a Serious Game.

Neurology. Education Pub Date : 2023-11-29 eCollection Date: 2023-12-22 DOI:10.1212/NE9.0000000000200103
Sarah L Edwards, Eric Gantwerker, Michael Cosimini, Alison L Christy, Angel W Kaur, Ann K Helms, Mikaela L Stiver, Zachary London
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Abstract

Game-based learning (GBL) has emerged as a promising approach to engage students and promote deep learning in a variety of educational settings. Neurology and neuroscience are complex fields that require an understanding of intricate neural structures and their functional roles. GBL can support the acquisition and application of such knowledge. In this article, we give an overview of the current state of GBL in neuroscience education. First, we review the language of gaming, establishing conceptual definitions for game elements, gamification, serious games, and GBL. Second, we discuss a literature review of games in the educational literature for adult learners involved in neuroscience. Third, we review available games intended for neuroscience education. Finally, we share tips for educators interested in developing their own educational games. By leveraging the unique features of games, including interactivity, feedback, and immersive experiences, educators and learners can engage with complex neuroscience concepts in a fun, engaging, and effective way.

神经科学中的游戏式学习:关键术语、文献调查和如何制作严肃游戏的指南。
基于游戏的学习(GBL)已成为在各种教育环境中吸引学生并促进深度学习的一种有前途的方法。神经学和神经科学是一个复杂的领域,需要了解错综复杂的神经结构及其功能作用。GBL 可以为获取和应用这些知识提供支持。本文将概述 GBL 在神经科学教育中的应用现状。首先,我们回顾了游戏语言,确立了游戏元素、游戏化、严肃游戏和GBL的概念定义。其次,我们讨论了针对神经科学成人学习者的游戏教育文献综述。第三,我们回顾了现有的神经科学教育游戏。最后,我们将为有兴趣开发自己的教育游戏的教育工作者提供一些建议。通过利用游戏的独特功能,包括互动性、反馈和身临其境的体验,教育者和学习者可以以有趣、吸引人和有效的方式接触复杂的神经科学概念。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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