An automated CAD-to-XR framework based on generative AI and Shrinkwrap modelling for a User-Centred design approach

IF 8 1区 工程技术 Q1 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Riccardo Rosati , Paolo Senesi , Barbara Lonzi , Adriano Mancini , Marco Mandolini
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引用次数: 0

Abstract

CAD-to-XR is the workflow to generate interactive Photorealistic Virtual Prototypes (iPVPs) for Extended Reality (XR) apps from Computer-Aided Design (CAD) models. This process entails modelling, texturing, and XR programming. In the literature, no automatic CAD-to-XR frameworks simultaneously manage CAD simplification and texturing. There are no examples of their adoption for User-Centered Design (UCD). Moreover, such CAD-to-XR workflows do not seize the potentialities of generative algorithms to produce synthetic images (textures). The paper presents a framework for implementing the CAD-to-XR workflow. The solution consists of a module for texture generation based on Generative Adversarial Networks (GANs). The generated texture is then managed by another module (based on Shrinkwrap modelling) to develop the iPVP by simplifying the 3D model and UV mapping the generated texture. The geometric and material data is integrated into a graphic engine, which allows for programming an interactive experience with the iPVP in XR. The CAD-to-XR framework was validated on two components (rifle stock and forend) of a sporting rifle. The solution can automate the texturing process of different product versions in shorter times (compared to a manual procedure). After each product revision, it avoids tedious and manual activities required to generate a new iPVP. The image quality metrics highlight that images are generated in a “realistic” manner (the perceived quality of generated textures is highly comparable to real images). The quality of the iPVPs, generated through the proposed framework and visualised by users through a mixed reality head-mounted display, is equivalent to traditionally designed prototypes.
基于生成式人工智能和 Shrinkwrap 建模的 CAD 到 XR 自动框架,用于以用户为中心的设计方法
CAD-to-XR 是指从计算机辅助设计 (CAD) 模型生成用于扩展现实 (XR) 应用程序的交互式逼真虚拟原型 (iPVP) 的工作流程。这一过程包括建模、贴图和 XR 编程。在文献中,还没有一种自动 CAD 到 XR 框架能同时管理 CAD 简化和纹理制作。在用户中心设计 (UCD) 中也没有采用这些框架的实例。此外,这种 CAD 到 XR 的工作流程也没有利用生成算法的潜力来生成合成图像(纹理)。本文介绍了一个实施 CAD 到 XR 工作流程的框架。该解决方案包括一个基于生成对抗网络(GAN)的纹理生成模块。生成的纹理随后由另一个模块(基于 Shrinkwrap 建模)管理,通过简化 3D 模型和对生成的纹理进行 UV 贴图来开发 iPVP。几何和材料数据被集成到一个图形引擎中,这样就可以在 XR 中与 iPVP 进行交互式编程。CAD 到 XR 框架在运动步枪的两个部件(枪托和前端)上进行了验证。与手动程序相比,该解决方案可以在更短的时间内自动完成不同产品版本的纹理制作过程。每次产品修订后,它都能避免生成新 iPVP 所需的繁琐手工操作。图像质量指标突出表明,图像是以 "逼真 "的方式生成的(生成纹理的感知质量与真实图像非常接近)。通过建议的框架生成的 iPVP,用户通过混合现实头戴式显示器进行可视化,其质量与传统设计的原型相当。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Advanced Engineering Informatics
Advanced Engineering Informatics 工程技术-工程:综合
CiteScore
12.40
自引率
18.20%
发文量
292
审稿时长
45 days
期刊介绍: Advanced Engineering Informatics is an international Journal that solicits research papers with an emphasis on 'knowledge' and 'engineering applications'. The Journal seeks original papers that report progress in applying methods of engineering informatics. These papers should have engineering relevance and help provide a scientific base for more reliable, spontaneous, and creative engineering decision-making. Additionally, papers should demonstrate the science of supporting knowledge-intensive engineering tasks and validate the generality, power, and scalability of new methods through rigorous evaluation, preferably both qualitatively and quantitatively. Abstracting and indexing for Advanced Engineering Informatics include Science Citation Index Expanded, Scopus and INSPEC.
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