Acanthus ornament generation using layout subdivisions with parameterized motifs

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Yuka Komeda, Wataru Umezawa, Tomohiko Mukai
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引用次数: 0

Abstract

Acanthus ornaments frequently adorn Western architectural designs. The placement of these motifs varies according to the decorative object, with some having motifs arranged in a grid pattern. In this study, we propose a procedural modeling system aimed at generating acanthus ornaments on a planar surface. The proposed approach initially establishes the layout of boundary grids for acanthus motifs by subdividing the target surface into nonuniform grids. Subsequently, the medial axis line of the acanthus motif is generated to optimally conform to each boundary grid, employing a parameterized representation of deformable motifs. The three-dimensional motif shapes are ultimately constructed from the medial axis, with the shape parameters adjusted to improve aesthetic appeal. The proposed system generates various acanthus ornaments through rule-based layout subdivisions, offering users the option to select their preferred design while adjusting the motif shapes with a few manual parameters.

Abstract Image

利用带参数化图案的布局细分生成刺桐装饰物
刺桐花装饰经常用于装饰西方建筑设计。这些装饰图案的位置因装饰对象的不同而各异,有些装饰图案呈网格状排列。在这项研究中,我们提出了一种程序建模系统,旨在生成平面上的刺桐装饰。建议的方法首先通过将目标表面细分为非均匀网格来建立刺桐图案的边界网格布局。随后,利用可变形图案的参数化表示,生成刺桐图案的中轴线,使其与每个边界网格达到最佳吻合。最终根据中轴线构建出三维图案形状,并调整形状参数以提高美感。所提议的系统通过基于规则的布局细分生成各种刺桐装饰,用户可以选择自己喜欢的设计,同时通过少量手动参数调整图案形状。
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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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