{"title":"Acanthus ornament generation using layout subdivisions with parameterized motifs","authors":"Yuka Komeda, Wataru Umezawa, Tomohiko Mukai","doi":"10.1002/cav.2292","DOIUrl":null,"url":null,"abstract":"<p>Acanthus ornaments frequently adorn Western architectural designs. The placement of these motifs varies according to the decorative object, with some having motifs arranged in a grid pattern. In this study, we propose a procedural modeling system aimed at generating acanthus ornaments on a planar surface. The proposed approach initially establishes the layout of boundary grids for acanthus motifs by subdividing the target surface into nonuniform grids. Subsequently, the medial axis line of the acanthus motif is generated to optimally conform to each boundary grid, employing a parameterized representation of deformable motifs. The three-dimensional motif shapes are ultimately constructed from the medial axis, with the shape parameters adjusted to improve aesthetic appeal. The proposed system generates various acanthus ornaments through rule-based layout subdivisions, offering users the option to select their preferred design while adjusting the motif shapes with a few manual parameters.</p>","PeriodicalId":50645,"journal":{"name":"Computer Animation and Virtual Worlds","volume":"35 5","pages":""},"PeriodicalIF":0.9000,"publicationDate":"2024-09-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://onlinelibrary.wiley.com/doi/epdf/10.1002/cav.2292","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Animation and Virtual Worlds","FirstCategoryId":"94","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1002/cav.2292","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0
Abstract
Acanthus ornaments frequently adorn Western architectural designs. The placement of these motifs varies according to the decorative object, with some having motifs arranged in a grid pattern. In this study, we propose a procedural modeling system aimed at generating acanthus ornaments on a planar surface. The proposed approach initially establishes the layout of boundary grids for acanthus motifs by subdividing the target surface into nonuniform grids. Subsequently, the medial axis line of the acanthus motif is generated to optimally conform to each boundary grid, employing a parameterized representation of deformable motifs. The three-dimensional motif shapes are ultimately constructed from the medial axis, with the shape parameters adjusted to improve aesthetic appeal. The proposed system generates various acanthus ornaments through rule-based layout subdivisions, offering users the option to select their preferred design while adjusting the motif shapes with a few manual parameters.
期刊介绍:
With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.