An assessment framework for creative production in computing and engineering disciplines

IF 4.1 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Xianhui Che , Barry Ip
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Abstract

With the increasing expansion of creative computing courses among higher education institutions, there is a growing demand for more objective and efficient assessment frameworks that cater to the multidisciplinary skills that students engage in during the production of such work. This research addresses persistent gaps for a systematic approach of assessing creative content in technical courses. Existing theories are reviewed including creative requirements framework and computing production model, which leads to the establishment of a newly proposed assessment framework. A mixture of research methods is employed combining both inductive and deductive approaches, evidence- based analysis, and case study, based on data collected over three academic years at a British university. The proposed assessment framework incorporates three factors of production (function, usability, and management) and two attributes of creativity (core and optional requirements), which is evaluated to determine its suitability for accurately reflecting the work undertaken by students. Creativity is quantified in the assessment based on technical contribution. The proposed framework can be applied in the delivery of courses involving creative production in the computer science and engineering disciplines in which teaching usually focuses on technical content rather than contextual design, creativity, or aesthetics. The findings reveal positive feedback and a number of pertinent outcomes, including promoting creativity, student satisfaction, and efficient assessments. The framework may be adopted by educators for similar courses that are underpinned by technical skills and creativity.
计算机和工程学科创意制作评估框架
随着创意计算机课程在高等教育机构中的日益扩展,人们越来越需要更客观、更高效的评估框架,以满足学生在制作此类作品过程中所需的多学科技能。本研究针对技术课程中创意内容的系统评估方法一直存在的差距进行了探讨。研究回顾了现有的理论,包括创意要求框架和计算生产模型,从而建立了一个新提出的评估框架。研究采用了多种研究方法,包括归纳法和演绎法、实证分析法和案例研究法,并以英国一所大学三个学年收集的数据为基础。拟议的评估框架包含三个生产要素(功能、可用性和管理)和两个创造力属性(核心要求和可选要求),通过评估确定其是否适合准确反映学生的工作。创造性在评估中根据技术贡献进行量化。在计算机科学和工程学科中,教学通常侧重于技术内容,而不是情境设计、创造力或美学,因此建议的框架可用于讲授涉及创造性制作的课程。研究结果显示了积极的反馈和一系列相关成果,包括促进创造力、学生满意度和高效评估。教育工作者可在以技术技能和创造力为基础的类似课程中采用该框架。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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