GraspDiff: Grasping Generation for Hand-Object Interaction With Multimodal Guided Diffusion.

Binghui Zuo, Zimeng Zhao, Wenqian Sun, Xiaohan Yuan, Zhipeng Yu, Yangang Wang
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Abstract

Grasping generation holds significant importance in both robotics and AI-generated content. While pure network paradigms based on VAEs or GANs ensure diversity in outcomes, they often fall short of achieving plausibility. Additionally, although those two-step paradigms that first predict contact and then optimize distance yield plausible results, they are always known to be time-consuming. This paper introduces a novel paradigm powered by DDPM, accommodating diverse modalities with varying interaction granularities as its generating conditions, including 3D object, contact affordance, and image content. Our key idea is that the iterative steps inherent to diffusion models can supplant the iterative optimization routines in existing optimization methods, thereby endowing the generated results from our method with both diversity and plausibility. Using the same training data, our paradigm achieves superior generation performance and competitive generation speed compared to optimization-based paradigms. Extensive experiments on both in-domain and out-of-domain objects demonstrate that our method receives significant improvement over the SOTA method. We will release the code for research purposes.

GraspDiff:利用多模态引导扩散生成手与物体交互的抓取效果
抓取生成对于机器人和人工智能生成的内容都具有重要意义。虽然基于 VAE 或 GAN 的纯网络范式可确保结果的多样性,但它们往往无法实现可信度。此外,虽然那些先预测接触然后优化距离的两步范式能产生可信的结果,但众所周知它们总是非常耗时。本文介绍了一种由 DDPM 驱动的新型范式,该范式的生成条件包括三维物体、接触能力和图像内容等,可适应不同的交互模式和不同的交互粒度。我们的主要想法是,扩散模型固有的迭代步骤可以取代现有优化方法中的迭代优化例程,从而使我们的方法产生的结果具有多样性和可信性。在使用相同训练数据的情况下,与基于优化的范式相比,我们的范式具有更优越的生成性能和更有竞争力的生成速度。对域内和域外对象的广泛实验表明,我们的方法比 SOTA 方法有显著改进。我们将为研究目的发布代码。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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