Naomi Hazlett, Lloyd Smith, Erica Murray, Andrea Duncan
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引用次数: 0
Abstract
Tabletop roleplaying games (TRPGs) are an increasingly popular occupation but are still relatively unknown to occupational therapists. This study sought to understand the overall experience, benefits, and consequences of playing TRPGs and the relationship to other occupations. A qualitative research design with a thematic analysis was employed using semi-structured interviews with fifteen participants who had played TRPGs. Participants ranged in age from 20 to 52 years old and six identified as female, eight as male and one as nonbinary. The researchers gleaned four themes which include: (1) Social Connection and Collaboration; (2) Occupational Participation; (3) Creativity; and (4) Societal Perceptions. This research highlights aspects of the game that people enjoy, and skills developed during gameplay translate outside of the game. It suggests possible therapeutic uses of TRPGs that should be validated with future research.
期刊介绍:
Occupational Therapy in Health Care is a journal of contemporary practice in occupational therapy. It provides occupational therapy practitioners with a forum to stay up-to-date on current methods and theories in the field. Focused on everyday practice, the journal addresses the concerns of new and experienced therapists, presenting innovations in client evaluations and treatments, current research findings, critical reviews of current textbooks, descriptions of novel programs and descriptions of fieldwork innovations. An essential guide to the changing trends in health care, social services, and education, Occupational Therapy in Health Care provides occupational therapy practitioners with a forum to stay up-to-date on current methods and theories in the field.