A Missing Data Imputation GAN for Character Sprite Generation

Flávio Coutinho, Luiz Chaimowicz
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引用次数: 0

Abstract

Creating and updating pixel art character sprites with many frames spanning different animations and poses takes time and can quickly become repetitive. However, that can be partially automated to allow artists to focus on more creative tasks. In this work, we concentrate on creating pixel art character sprites in a target pose from images of them facing other three directions. We present a novel approach to character generation by framing the problem as a missing data imputation task. Our proposed generative adversarial networks model receives the images of a character in all available domains and produces the image of the missing pose. We evaluated our approach in the scenarios with one, two, and three missing images, achieving similar or better results to the state-of-the-art when more images are available. We also evaluate the impact of the proposed changes to the base architecture.
用于角色精灵生成的缺失数据推算广义运算模型
创建和更新像素艺术角色精灵需要花费大量时间,而且很快就会变得重复。然而,这可以部分自动化,以便让艺术家专注于更具创造性的任务。在这项工作中,我们专注于从面向其他三个方向的图像中创建目标姿势的像素艺术角色。我们提出了一种新颖的角色生成方法,将该问题视为错误数据估算任务。我们提出的生成对抗网络模型接收所有可用域中的角色图像,并生成缺失姿势的图像。我们在只有一张、两张和三张缺失图像的情况下对我们的方法进行了评估,当有更多图像可用时,我们的方法取得了与最新技术相似或更好的结果。我们还评估了对基础架构的建议更改所产生的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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