Negotiation strategies in ubiquitous human-computer interaction: a novel storyboards scale & field study

IF 3 4区 计算机科学 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS
Sofia Yfantidou, Georgia Yfantidou, Panagiota Balaska, Athena Vakali
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Abstract

In today’s connected society, self-tracking technologies (STTs), such as wearables and mobile fitness apps, empower humans to improve their health and well-being through ubiquitous physical activity monitoring, with several personal and societal benefits. Despite the advances in such technologies’ hardware, low user engagement and decreased effectiveness limitations demand more informed and theoretically-founded Human-Computer Interaction designs. To address these challenges, we build upon the previously unexplored Leisure Constraints Negotiation Model and the Transtheoretical Model to systematically define and assess the effectiveness of STTs’ features that acknowledge users’ contextual constraints and establish human-negotiated STTs narratives. Specifically, we introduce and validate a human-centric scale, StoryWear, which exploits and explores eleven dimensions of negotiation strategies that humans utilize to overcome constraints regarding exercise participation, captured through an inclusive storyboards format. Based on our preliminary studies, StoryWear shows high reliability, rendering it suitable for future work in ubiquitous computing. Our results indicate that negotiation strategies vary in perceived effectiveness and have higher appeal for existing STTs’ users, with self-motivation, commitment, and understanding of the negative impact of non-exercise placed at the top. Finally, we give actionable guidelines for real-world implementation and a commentary on the future of personalized training.

Abstract Image

无处不在的人机交互中的谈判策略:一种新颖的故事板规模和实地研究
在当今的互联社会中,可穿戴设备和移动健身应用程序等自我跟踪技术(STTs)通过无处不在的体力活动监测,使人类能够改善自身的健康和福祉,从而为个人和社会带来诸多益处。尽管此类技术的硬件不断进步,但用户参与度低和有效性下降的局限性要求我们在人机交互设计中采用更有依据和理论基础的方法。为了应对这些挑战,我们在以前未曾探索过的休闲约束协商模型和跨理论模型的基础上,系统地定义和评估了 STTs 功能的有效性,这些功能承认用户的情境约束,并建立了由人类协商的 STTs 叙事。具体来说,我们引入并验证了一种以人为本的量表--StoryWear,该量表利用并探索了人类用来克服运动参与限制的 11 个谈判策略维度,这些策略通过一种包容性的故事板格式记录下来。根据我们的初步研究,StoryWear 显示出很高的可靠性,使其适用于未来的泛在计算工作。我们的研究结果表明,协商策略的感知效果各不相同,对现有 STT 用户的吸引力较高,其中自我激励、承诺和对不锻炼负面影响的理解排在首位。最后,我们给出了在现实世界中实施的可行指南,并对个性化培训的未来进行了评论。
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来源期刊
Multimedia Tools and Applications
Multimedia Tools and Applications 工程技术-工程:电子与电气
CiteScore
7.20
自引率
16.70%
发文量
2439
审稿时长
9.2 months
期刊介绍: Multimedia Tools and Applications publishes original research articles on multimedia development and system support tools as well as case studies of multimedia applications. It also features experimental and survey articles. The journal is intended for academics, practitioners, scientists and engineers who are involved in multimedia system research, design and applications. All papers are peer reviewed. Specific areas of interest include: - Multimedia Tools: - Multimedia Applications: - Prototype multimedia systems and platforms
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