Maintaining Distributed Data Structures in Dynamic Peer-to-Peer Networks

John Augustine, Antonio Cruciani, Iqra Altaf Gillani
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Abstract

We study robust and efficient distributed algorithms for building and maintaining distributed data structures in dynamic Peer-to-Peer (P2P) networks. P2P networks are characterized by a high level of dynamicity with abrupt heavy node \emph{churn} (nodes that join and leave the network continuously over time). We present a novel algorithm that builds and maintains with high probability a skip list for $poly(n)$ rounds despite $\mathcal{O}(n/\log n)$ churn \emph{per round} ($n$ is the stable network size). We assume that the churn is controlled by an oblivious adversary (that has complete knowledge and control of what nodes join and leave and at what time and has unlimited computational power, but is oblivious to the random choices made by the algorithm). Moreover, the maintenance overhead is proportional to the churn rate. Furthermore, the algorithm is scalable in that the messages are small (i.e., at most $polylog(n)$ bits) and every node sends and receives at most $polylog(n)$ messages per round. Our algorithm crucially relies on novel distributed and parallel algorithms to merge two $n$-elements skip lists and delete a large subset of items, both in $\mathcal{O}(\log n)$ rounds with high probability. These procedures may be of independent interest due to their elegance and potential applicability in other contexts in distributed data structures. To the best of our knowledge, our work provides the first-known fully-distributed data structure that provably works under highly dynamic settings (i.e., high churn rate). Furthermore, they are localized (i.e., do not require any global topological knowledge). Finally, we believe that our framework can be generalized to other distributed and dynamic data structures including graphs, potentially leading to stable distributed computation despite heavy churn.
在动态点对点网络中维护分布式数据结构
我们研究了在动态点对点(P2P)网络中构建和维护分布式数据结构的稳健而高效的分布式算法。P2P 网络的特点是具有高度的动态性,节点会突然大量流失(节点会不断地加入和退出网络)。我们提出了一种新颖的算法,该算法能在每轮$poly(n)$($n$为稳定的网络规模)中以高概率建立并维护一个跳过列表,尽管每轮的churn为$\mathcal{O}(n/\log n)$($n$为稳定的网络规模)。我们假设搅动是由一个遗忘对手控制的(它完全了解和控制什么节点在什么时间加入和离开,并拥有无限的计算能力,但对算法的随机选择视而不见)。此外,维护开销与流失率成正比。此外,该算法是可扩展的,因为信息量很小(即最多为 polylog(n)$ 位),每个节点每轮最多发送和接收 polylog(n)$ 信息。我们的算法主要依赖于新颖的分布式并行算法来合并两个 $n$ 元素的跳转列表和删除一个大的项目子集,这两个过程都以高概率在 $mathcal{O}(\log n)$ 轮内完成。由于这些程序的优雅性和在分布式数据结构中其他情况下的潜在适用性,它们可能会引起人们的独立兴趣。据我们所知,我们的工作提供了第一个已知的分布式数据结构,它可以证明在高动态设置(即高流失率)下工作。此外,它们是本地化的(即不需要任何全局拓扑知识)。最后,我们相信我们的框架可以推广到包括图在内的其他分布式动态数据结构,从而有可能在高流失率的情况下实现稳定的分布式计算。
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