Beliefs of Undergraduate Mathematics Education Students in a Teacher Education Program about Visual Programming in Mathematics Classes

IF 1.2 Q2 EDUCATION & EDUCATIONAL RESEARCH
Frederik Dilling, Jacqueline Köster, Amelie Vogler
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Abstract

In the digital age, the range of digital technologies used in mathematics education grows. Since beliefs are affective-cognitive elements that significantly determine teachers' behavior in the classroom, they are an interesting field of research in mathematics education. A review of previous research has identified different groups of beliefs about the use of digital technologies in mathematics classes. These studies are not focused on specific digital technologies. In an empirical case study that is presented in this paper, the aim was to figure out how beliefs that can be described specifically about the use of visual programming relate to general beliefs about the use of digital technologies in mathematics education. A qualitative content analysis of the reflection journals of seven undergraduate mathematics education students on their work with Scratch, a visual programming environment, in a university seminar led to the formation of ten belief categories about the use of visual programming in mathematics classes. Most of the beliefs are associated with a positive attitude towards visual programming in mathematics education. However, some beliefs could also be identified that refer to the limits and challenges of using visual programming and thus demonstrate rather negative associations. Only a few of the categories identified match the list of belief groups about digital technologies in mathematics education identified in previous research. Some possible reasons for these results are discussed and further research interests in the field of beliefs about the use of digital technologies are suggested.

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师范院校数学教育专业本科生对数学课程中可视化程序设计的看法
在数字时代,数学教育中使用的数字技术越来越多。由于信念是情感-认知要素,对教师的课堂教学行为起着重要的决定作用,因此是数学教育中一个有趣的研究领域。通过对以往研究的回顾,我们发现了在数学课堂中使用数字技术的不同信念群体。这些研究的重点并非具体的数字技术。在本文介绍的一项实证案例研究中,我们的目的是要弄清关于使用可视化编程的具体信念与关于在数学教育中使用数字技术的一般信念之间的关系。通过对七名数学教育专业本科生在大学研讨会上使用可视化编程环境 Scratch 的反思日志进行定性内容分析,形成了有关在数学课上使用可视化编程的十种信念类别。大多数信念都与数学教育中使用可视化编程的积极态度有关。然而,也有一些信念涉及到使用可视化编程的局限性和挑战,因而表现出相当消极的联系。只有少数信念类别与以往研究中确定的数学教育数字技术信念群体清单相吻合。我们讨论了出现这些结果的一些可能原因,并提出了在数字技术使用信念领域的进一步研究方向。
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来源期刊
CiteScore
2.90
自引率
20.00%
发文量
41
期刊介绍: The International Journal of Research in Undergraduate Mathematics Education is dedicated to the interests of post secondary mathematics learning and teaching. It welcomes original research, including empirical, theoretical, and methodological reports of learning and teaching of undergraduate and graduate students.The journal contains insights on mathematics education from introductory courses such as calculus to higher level courses such as linear algebra, all the way through advanced courses in analysis and abstract algebra. It is also a venue for research that focuses on graduate level mathematics teaching and learning as well as research that examines how mathematicians go about their professional practice. In addition, the journal is an outlet for the publication of mathematics education research conducted in other tertiary settings, such as technical and community colleges. It provides the intellectual foundation for improving university mathematics teaching and learning and it will address specific problems in the secondary-tertiary transition. The journal contains original research reports in post-secondary mathematics. Empirical reports must be theoretically and methodologically rigorous. Manuscripts describing theoretical and methodological advances are also welcome.
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